private void InitializeGameTexts(GameTextManager gameTextManager) { gameTextManager.LoadGameTexts(ModuleHelper.GetModuleFullPath("Native") + "ModuleData/multiplayer_strings.xml"); gameTextManager.LoadGameTexts(ModuleHelper.GetModuleFullPath("Native") + "ModuleData/global_strings.xml"); gameTextManager.LoadGameTexts(ModuleHelper.GetModuleFullPath("Native") + "ModuleData/module_strings.xml"); gameTextManager.LoadGameTexts(ModuleHelper.GetModuleFullPath("Native") + "ModuleData/native_strings.xml"); }
public static TextObject GetHotKeyGameText( this GameTextManager gameTextManager, string categoryName, int gameKeyId) { return(gameTextManager.FindText("str_game_key_text", HotKeyManager.GetHotKeyId(categoryName, gameKeyId).ToLower())); }
public static GameTextManager getInstance () { if ( _meInstance == null ) { _meInstance = GameObject.Find ( "_MainObject" ).GetComponent < GameTextManager > (); } return _meInstance; }
private void InitializeGameTexts(GameTextManager gameTextManager) { //gameTextManager.LoadGameTexts(BasePath.Name + "Modules/Native/ModuleData/multiplayer_strings.xml"); //gameTextManager.LoadGameTexts(BasePath.Name + "Modules/Native/ModuleData/global_strings.xml"); //gameTextManager.LoadGameTexts(BasePath.Name + "Modules/Native/ModuleData/module_strings.xml"); //gameTextManager.LoadGameTexts(BasePath.Name + "Modules/Native/ModuleData/native_strings.xml"); gameTextManager.LoadGameTexts(Path.Combine(EnhancedBattleTestSubModule.ModuleFolderPath, "ModuleData", "module_strings.xml")); }
void Awake() { // create the GameTextManager GameTextManager theGameText = new GameTextManager(); // get a reference to ScreenText's text component Text getText = ScreenText.GetComponentInChildren <Text> (); // set ScreenText's text component to the main menu text getText.text = theGameText.gameText.mainMenu; } // end Awake