private void OnGUI() { if (!_model.isVisible || GameManager.GetCamera() == null) { return; } Vector3 pos = GameManager.GetCamera().WorldToScreenPoint(transform.position + new Vector3(0f, 2.8f, 0f)); if (!GameManager.Instance.GameStarted || Local.IsHunter) { GUI.contentColor = Color.white; float width = GUI.skin.label.CalcSize(new GUIContent(Name)).x; GUI.DrawTexture(new Rect(pos.x - width / 2f, Screen.height - pos.y - 8f, width, 16f), _nameGradient); GUI.contentColor = IsHunter ? (Color) new Color32(255, 128, 128, 255) : Color.white; GUI.Label(new Rect(pos.x - width / 2f, Screen.height - pos.y - 8f, width, 20f), Name); GUI.contentColor = Color.white; } if (isLocalPlayer) { if (IsHunter) { float cd = Mathf.Ceil(LastAction + Cooldown - (float)NetworkTime.time); if (cd > 0f) { GUI.contentColor = Color.black; GUI.Label(new Rect(pos.x - 8f, Screen.height - pos.y + 12f, 16f, 18f), cd.ToString(CultureInfo.InvariantCulture)); GUI.contentColor = new Color32(200, 128, 200, 255); GUI.Label(new Rect(pos.x - 9f, Screen.height - pos.y + 11f, 16f, 18f), cd.ToString(CultureInfo.InvariantCulture)); GUI.contentColor = Color.white; } List <Color> usedColors = GameManager.Instance.GetUsedColors(); GUI.Box(new Rect(8f, Screen.height - 8f - (usedColors.Count * 32f) - 8f, 128f, usedColors.Count * 32f + 8f), ""); for (var i = 0; i < usedColors.Count; i++) { Texture2D clr = AssetLoader.GetColor(usedColors[i]); GUI.skin.button.normal.background = clr; GUI.skin.button.hover.background = clr; GUI.skin.button.active.background = clr; if (GUI.Button(new Rect(12f, Screen.height - 8f - (i * 32f) - 32f, 120f, 24f), "")) { SetColor(usedColors[i]); } } GUI.skin.button.normal.background = GameAssets.DefaultUnityNormalBackground; GUI.skin.button.hover.background = GameAssets.DefaultUnityHoverBackground; GUI.skin.button.active.background = GameAssets.DefaultUnityActiveBackground; if (GUI.Button(new Rect(136f, Screen.height - 8f - 20f, 64f, 20f), SlowMode ? "Fast" : "Slow")) { CmdTriggerSlowMode(); } } if (CurrentTask != null) { CurrentTask.OnTaskGUI(); } } }