void initalize()
    {
        int i     = 0;
        int index = -1;

        foreach (System.Collections.Generic.KeyValuePair <string, DragonPlayerData> iterator in ReadDatabase.Instance.DragonInfo.Player)
        {
            SSelectDragonContainer container = dragons[i];
            container.IDBranch          = iterator.Key;
            container.Branch.spriteName = "icon-branch-" + iterator.Key.ToLower();
            container.Icon.mainTexture  = Resources.Load <Texture>("Image/Dragon/Icon/dragon-" + iterator.Key.ToLower());

            if (PlayerInfo.Instance.dragonInfo.id.Equals(iterator.Key))
            {
                index = i;
            }

            i++;
        }

        //Stretch skill selected
        float ratio = GameSupportor.getRatioAspect(tempSkill.gameObject, renderUlti) * 100;

        renderUlti.transform.localScale = new Vector3(ratio, ratio, ratio);

        selected.transform.position = dragons[index].transform.position;
        updateAttribute(PlayerInfo.Instance.dragonInfo.id);
        updateSkill(PlayerInfo.Instance.dragonInfo.id);
    }
示例#2
0
    void initSkill()
    {
        //Stretch skill selected
        float ratio = GameSupportor.getRatioAspect(PlayDragonInfoController.Instance.tempSkill, PlayDragonInfoController.Instance.renderUlti) * 100;

        PlayDragonInfoController.Instance.renderUlti.transform.localScale = new Vector3(ratio, ratio, ratio);

        bool   hasUlti = false;
        string branch  = PlayerInfo.Instance.dragonInfo.id;
        int    length  = PlayDragonInfoController.Instance.Skills.Length;
        int    count   = ReadDatabase.Instance.DragonInfo.Player[branch].Skills.Count - 1;

        if (ReadDatabase.Instance.DragonInfo.Player[branch].Skills.Count > 0)
        {
            for (int i = 0; i < length; i++)
            {
                PlayDragonInfoController.Instance.Skills[i].gameObject.SetActive(true);
            }

            foreach (DragonPlayerSkillData skillData in ReadDatabase.Instance.DragonInfo.Player[branch].Skills)
            {
                PlayDragonInfoSkillController skill = PlayDragonInfoController.Instance.Skills[count].GetComponent <PlayDragonInfoSkillController>();
                SkillData data = ReadDatabase.Instance.SkillInfo[skillData.ID.ToUpper()];
                skill.ID           = skillData.ID;
                skill.CooldownTime = data.Cooldown;
                skill.Type         = data.Type;
                skill.Ability      = data.Ability;
                skill.ManaValue    = data.Mana;

                skill.initalize();

                string path = "Image/Dragon/Player/" + ConvertSupportor.convertUpperFirstChar(branch) + "/Skill/" + skillData.ID;
                skill.sprite.mainTexture = Resources.Load <Texture>(path);
                count--;

                if (skillData.Ulti)
                {
                    PlayDragonInfoController.Instance.renderUlti.gameObject.SetActive(true);
                    UIAnchor anchor = PlayDragonInfoController.Instance.renderUlti.GetComponent <UIAnchor>();
                    anchor.container = skill.gameObject;
                    anchor.enabled   = true;
                    hasUlti          = true;
                }
            }
        }

        if (hasUlti == false && PlayDragonInfoController.Instance.renderUlti.gameObject.activeSelf)
        {
            PlayDragonInfoController.Instance.renderUlti.gameObject.SetActive(false);
        }

        count = ReadDatabase.Instance.DragonInfo.Player[branch].Skills.Count;
        if (count < length)
        {
            for (int i = count; i < length; i++)
            {
                PlayDragonInfoController.Instance.Skills[i].gameObject.SetActive(false);
            }
        }
    }