示例#1
0
 public void Init(AreaClickedSignal areaClickedSignal,
                  GameStatusChangedSignal gameStatusChangedSignal,
                  CurrentMarkChangedSignal currentMarkChangedSignal)
 {
     _areaClickedSignal        = areaClickedSignal;
     _gameStatusChangedSignal  = gameStatusChangedSignal;
     _currentMarkChangedSignal = currentMarkChangedSignal;
 }
示例#2
0
 public GameController(IGameManager gameManager,
                       ChangeSceneSignal changeSceneSignal,
                       GameStatusChangedSignal gameStatusChangedSignal,
                       AreaClickedSignal areaClickedSignal,
                       CurrentMarkChangedSignal currentMarkChangedSignal)
 {
     _gameManager              = gameManager;
     _changeSceneSignal        = changeSceneSignal;
     _areaClickedSignal        = areaClickedSignal;
     _gameStatusChangedSignal  = gameStatusChangedSignal;
     _currentMarkChangedSignal = currentMarkChangedSignal;
 }
示例#3
0
 void Start()
 {
     currentMark = GameConstants.DEFAULT_MARK;
     _gameStatusChangedSignal  += SetGameOver;
     _currentMarkChangedSignal += OnCurrentMarkChange;
 }
 /// <summary>
 /// Start is called on the frame when a script is enabled just before
 /// any of the Update methods is called the first time.
 /// </summary>
 void Start()
 {
     _gameStatusChangedSignal += UpdateScore;
 }
 public void Init(GameStatusChangedSignal gameStatusChangedSignal)
 {
     _gameStatusChangedSignal = gameStatusChangedSignal;
 }
示例#6
0
 void OnDisable()
 {
     _gameStatusChangedSignal -= UpdateScore;
 }
示例#7
0
 /// <summary>
 /// Start is called on the frame when a script is enabled just before
 /// any of the Update methods is called the first time.
 /// </summary>
 void Start()
 {
     Debug.Log("GAME sta Pres started");
     gameStatusText            = GetComponent <Text>();
     _gameStatusChangedSignal += UpdateScore;
 }