示例#1
0
 public override void Potted(PocketIndexes pocketIndex)
 {
     if (m_rigidbody)
     {
         m_state = State.POTTED;
         m_rigidbody.velocity        = Vector3.zero;
         m_rigidbody.angularVelocity = Vector3.zero;
         CloseDrag();
         CloseRenderer();
         enabled = false;
         RemovePhysicalMaterial();
         GameStatistics.MarkCueballPotted(1);
     }
 }