示例#1
0
        private void buttonSave_Click(object sender, EventArgs e)
        {
            StringBuilder sb = new StringBuilder();

            foreach (GameStateResignAction gsra in resigns)
            {
                sb.AppendLine(GameStateResignAction.Serialize(gsra));
            }
            File.AppendAllText("resigns.txt", sb.ToString());

            sb = new StringBuilder();

            foreach (GameStateDoubleAction gsda in doubles)
            {
                sb.AppendLine(GameStateDoubleAction.Serialize(gsda));
            }
            File.AppendAllText("doubles.txt", sb.ToString());

            sb = new StringBuilder();
            foreach (GameStateTurnAction gsta in turns)
            {
                sb.AppendLine(GameStateTurnAction.Serialize(gsta));
            }
            File.AppendAllText("turns.txt", sb.ToString());

            sb = new StringBuilder();
            foreach (GameStateMoveAction gsma in moves)
            {
                sb.AppendLine(GameStateMoveAction.Serialize(gsma));
            }
            File.AppendAllText("moves.txt", sb.ToString());
        }
示例#2
0
        public Form1()
        {
            List <GameStateDoubleAction> doubles = new List <GameStateDoubleAction>();
            List <GameStateTurnAction>   turns   = new List <GameStateTurnAction>();
            List <GameStateMoveAction>   moves   = new List <GameStateMoveAction>();

            foreach (string line in File.ReadAllLines("doubles.txt"))
            {
                string s = line.Replace(Environment.NewLine, "");
                GameStateDoubleAction a = (GameStateDoubleAction)GameStateDoubleAction.Deserialize(s);
                doubles.Add(a);
                Console.WriteLine(a.GameState.ToString() + " " + a.Time);
            }

            foreach (string line in File.ReadAllLines("turns.txt"))
            {
                string s = line.Replace(Environment.NewLine, "");
                GameStateTurnAction a = (GameStateTurnAction)GameStateTurnAction.Deserialize(s);
                turns.Add(a);
            }

            foreach (string line in File.ReadAllLines("moves.txt"))
            {
                string s = line.Replace(Environment.NewLine, "");
                GameStateMoveAction a = (GameStateMoveAction)GameStateMoveAction.Deserialize(s);
                moves.Add(a);
                Console.WriteLine(GameStateMoveAction.Serialize(a));
            }

            thinker = new NeuralThinker(moves, doubles, new GameStateResignAction[] { }, turns);


            InitializeComponent();

            this.MouseClick       += new MouseEventHandler(Form1_MouseClick);
            this.MouseDoubleClick += new MouseEventHandler(Form1_MouseDoubleClick);

            labelLeftName.Text  = "Player";
            labelRightName.Text = "Computer";
            labelLeftPips.Text  = "Pips: 0";
            labelRightPips.Text = "Pips: 0";

            gnubg.Initialize();

            random.Next();

            StartNew();
        }