//---------------------------------------------------------------------- protected override void Initialize() { base.Initialize(); SetWindowTitle("NuclearWinter Sample"); //------------------------------------------------------------------ Window.AllowUserResizing = true; #if !FNA Form.MinimumSize = new System.Drawing.Size(1260, 720); #endif IsMouseVisible = true; //------------------------------------------------------------------ // Game states Intro = new GameStates.GameStateIntro(this); MainMenu = new GameStates.GameStateMainMenu(this); GameStateMgr.SwitchState(Intro); //------------------------------------------------------------------ #if !FNA Form.Resize += delegate { EnsureProperPresentationParams(); }; #endif }
public void Start() { m_gameStateMgr = new GameStateMgr(); m_gameStateMgr.Start(); InitGameState(); }
private void Awake() { Ins = this; Log = new Log(); ActiveState = new List <PersistState>(); GameOverlay = new GameOverlayDialogState(); FightState = new FightState(); ReplayState = new ReplayState(); NickNameDialogState = new NickNameDialogState(); BattleStatusDialogState = new BattleStatusDialogState(); PlayerDialogState = new PlayerDialogState(); ChatDialogState = new ChatDialogState(); PsdEditDialogState = new PsdEditDialogState(); RoomChatDialogState = new RoomChatDialogState(); LoadingEx = new LoadingEXDialogState(); ItemInfoDialogState = new ItemInfoDialogState(); GunShootDialogStatus = new GunShootDialogStatus(); //面板管理器. DialogStateManager = new MainDialogStateManager(); //顺序排队弹出框. PopupStateManager = new MainPopupStateManager(); //各类游戏数据. GameStateMgr = new GameStateMgr(); UpdateHelper = new UpdateHelper(); AppInfo = new AppInfo(); CombatData = new CombatData(); GameNotice = new GameNotice(); MeteorManager = new MeteorManager(); ScriptMng = new ScriptMng(); SFXLoader = new SFXLoader(); ActionInterrupt = new ActionInterrupt(); BuffMng = new BuffMng(); EventBus = new EventBus(); NetWorkBattle = new NetWorkBattle(); SceneMng = new SceneMng(); FrameSync = new FrameSync(); MeteorBehaviour = new MeteorBehaviour(); DropMng = new DropMng(); //原版相关资源的加载器. MenuResLoader = new MenuResLoader(); SkcLoader = new SkcLoader(); BncLoader = new BncLoader(); FMCLoader = new FMCLoader(); GMBLoader = new GMBLoader(); GMCLoader = new GMCLoader(); DesLoader = new DesLoader(); FMCPoseLoader = new FMCPoseLoader(); DataMgr = new DataMgr(); SfxMeshGenerator = new SfxMeshGenerator(); RoomMng = new RoomMng(); SoundManager = new SoundManager(); ResMng = new ResMng(); DlcMng = new DlcMng(); DontDestroyOnLoad(gameObject); Log.WriteError(string.Format("GameStart AppVersion:{0}", Main.Ins.AppInfo.AppVersion())); }
void Create() { Log = new Log(); LayerManager.Init(); //不受状态机控制,仅打开和关闭的 PersistMgr = PersistDialogMgr.Ins; //面板管理器. DialogStateManager = new MainDialogMgr(); //顺序排队弹出框. PopupStateManager = new MainPopupStateManager(); //各类游戏数据. GameStateMgr = GameStateMgr.Ins; AppInfo = AppInfo.Ins; CombatData = CombatData.Ins; GameNotice = new GameNotice(); MeteorManager = MeteorManager.Ins; ScriptMng = ScriptMng.Ins; ActionInterrupt = ActionInterrupt.Ins; BuffMng = BuffMng.Ins; EventBus = new EventBus(); NetWorkBattle = NetWorkBattle.Ins; SceneMng = SceneMng.Ins; //FrameSyncLocal = FrameSyncLocal.Ins; FrameSyncServer = FrameSyncServer.Ins; MeteorBehaviour = MeteorBehaviour.Ins; DropMng = DropMng.Ins; //原版相关资源的加载器. MenuResLoader = MenuResLoader.Ins; SkcLoader = SkcLoader.Ins; BncLoader = BncLoader.Ins; FMCLoader = FMCLoader.Ins; GMBLoader = GMBLoader.Ins; GMCLoader = GMCLoader.Ins; DesLoader = DesLoader.Ins; FMCPoseLoader = FMCPoseLoader.Ins; SFXLoader = SFXLoader.Ins; AmbLoader = AmbLoader.Ins; DataMgr = DataMgr.Ins; SfxMeshGenerator = SfxMeshGenerator.Ins; RoomMng = RoomMng.Ins; SoundManager = SoundManager.Ins; DlcMng = DlcMng.Ins; PathMng = PathMng.Ins; DownloadManager = DownloadManager.Ins; DontDestroyOnLoad(gameObject); Log.WriteError(string.Format("GameStart AppVersion:{0}", Main.Ins.AppInfo.AppVersion())); }
// Use this for initialization void Start() { //Make this class a singleton if (GameStateMgr._instance != null && GameStateMgr._instance != this) { Destroy(this.gameObject); } else { GameStateMgr._instance = this; DontDestroyOnLoad(this.gameObject); //Handle the rest of initialization of this object. Init(); } }
private RhodesGame() { battle = new GameBattle(); stateMgr = new GameStateMgr(battle); }
public void SetMgr(GameStateMgr gsm) { this.m_gameStateMgr = gsm; }
public static void Build(GameStateMgr gsm) { gsm.Register(new BootState(GameStateID.ST_BOOT)); }