// Use this for initialization void Start() { //get game manager gameManager = GameObject.Find("GameManager").GetComponent <GameStateManagerScript>(); //Obtain the player manager playerManager = GameObject.Find("Player").GetComponent <PlayerManager>(); //get entity entity = GameObject.FindGameObjectWithTag("Player").transform.GetComponent <PlayerManager>(); //get rankScript rankScript = GameObject.Find("GameManager").GetComponent <RankScript>(); //get check point script from entities checkpointScript = GameObject.FindGameObjectWithTag("Player").transform.GetComponent <CarCheckpointScript>(); //load sprites for sprites into arrays we created above from Resource folder lapSpriteList = Resources.LoadAll <Sprite>("LapSprites"); rankSpriteList = Resources.LoadAll <Sprite>("RankSprites"); itemSpriteList = Resources.LoadAll <Sprite>("ItemIconSprites"); //get image slots and link to the variables we set up lapCountSprite = gameObject.transform.Find("lapCount").GetComponent <Image>(); rankSprite = gameObject.transform.Find("rank").GetComponent <Image>(); itemSprite = gameObject.transform.Find("itemIcon").GetComponent <Image>(); }
/// //////././///,hghyfrtrff // Use this for initialization void Awake() { //Obtain the script properties gameManager = GameObject.Find("GameManager").GetComponent <GameStateManagerScript>(); playerManager = GameObject.Find("Player").GetComponent <PlayerManager>(); set = gameObject.transform.GetChild(0).GetComponent <Image>(); }
//Start Game State by overriding Base State public override void Start() { //set world time scale to 0 Time.timeScale = 0.0f; //find Game Manager gm = GameObject.Find("GameManager").GetComponent <GameStateManagerScript>(); //set the index[6] object (Pause) in UI list to active gm.uiObjList[6].SetActive(true); }
//Start Game State by overriding Base State public override void Start() { //set world time scale to 1 so the player can start to play Time.timeScale = 1.0f; //find Game Manager gm = GameObject.Find("GameManager").GetComponent <GameStateManagerScript>(); //set the index[3] object (Ingame multi play) in UI list to active gm.uiObjList[3].SetActive(true); }
// Use this for initialization void Awake() { //Obtain the script properties gameManager = GameObject.Find("GameManager").GetComponent <GameStateManagerScript>(); rank = GameObject.Find("GameManager").GetComponent <RankScript>(); carCheckpoint = GameObject.FindGameObjectWithTag("Player2").transform.GetComponent <CarCheckpointScript>(); drive = GameObject.FindGameObjectWithTag("Player2").transform.GetComponent <WheelDrive>(); spriteRenderer = GameObject.FindGameObjectWithTag("Player2").transform.GetChild(16).transform.GetComponent <SpriteRenderer>(); //Don't render the game object displayRank.SetActive(false); }
// Use this for initialization void Start() { //get game manager gameManager = GameObject.Find("GameManager").GetComponent <GameStateManagerScript>(); //Arrays for storing Resources sprites resumeSpriteList = Resources.LoadAll <Sprite>("PauseResumeSprites"); mainMenuSpriteList = Resources.LoadAll <Sprite>("PauseMainMenuSprites"); //assign Resume sprite resumeSprite = gameObject.transform.Find("resume").GetComponent <Image>(); //assign Main Menu sprite mainMenuSprite = gameObject.transform.Find("mainMenu").GetComponent <Image>(); //initialize which sprite to assign to each option (1 = highlighted sprite, 0 = not highlighted sprite) resumeSprite.sprite = resumeSpriteList[1]; mainMenuSprite.sprite = mainMenuSpriteList[0]; //set current pointing to RESUME currPointing = currOption_Pause.RESUME; }
// Use this for initialization void Start() { //get game manager gameManager = GameObject.Find("GameManager").GetComponent <GameStateManagerScript>(); //Arrays for storing Resources sprites startSpriteList = Resources.LoadAll <Sprite>("MainStartSprites"); quitSpriteList = Resources.LoadAll <Sprite>("MainQuitSprites"); //assign start sprite startSprite = gameObject.transform.Find("start").GetComponent <Image>(); //assign quit sprite quitSprite = gameObject.transform.Find("quit").GetComponent <Image>(); //initialize which sprite to assign to each option (1 = highlighted sprite, 0 = not highlighted sprite) startSprite.sprite = startSpriteList[1]; quitSprite.sprite = quitSpriteList[0]; //set current pointing to START currPointing = currOption_MainMenu.START; }
// Use this for initialization void Awake() { musicSource.clip = musicClip; currState = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameStateManagerScript>(); }
// Use this for initialization void Start() { gameManager = GameObject.Find("GameManager").GetComponent <GameStateManagerScript>(); }