示例#1
0
    // Use this for initialization
    void Start()
    {
        player           = GameObject.Find("Player").GetComponent <Collider2D>();
        hitbox           = GetComponent <Collider2D>();
        animator         = GetComponent <Animator>();
        backdropAnimator = gameObject.transform.Find("TransparentBackdrop").GetComponent <Animator>();

        gameState = GameObject.Find("GameState").GetComponent <GameStateFlags>();
    }
示例#2
0
    // Use this for initialization
    void Start()
    {
        cooldown = cooldownMax;

        insec = GameObject.Find("Block1_Insecurity").GetComponent <BlockState>();
        anx   = GameObject.Find("Block2_Anxiety").GetComponent <BlockState>();
        frust = GameObject.Find("Block3_Frustration").GetComponent <BlockState>();

        spawnPreview     = GameObject.Find("SpawnPreview");
        spBehaviorScript = spawnPreview.GetComponent <SpawnPreviewBehavior>();
        spPreviewRend    = spawnPreview.GetComponent <Renderer>();
        state            = GameObject.Find("Player").GetComponent <PlayerState>();
        previewHitbox    = spawnPreview.GetComponent <Collider2D>();

        flags = GameObject.Find("GameState").GetComponent <GameStateFlags>();
    }
示例#3
0
        public override void Deserialize(int[] data, int dataOffset)
        {
            if (!RangeCheck(data, dataOffset))
            {
                return;
            }

            GameFlags      = (GameFlags)data[dataOffset + 0];
            GameStateFlags = (GameStateFlags)data[dataOffset + 1];
            RoundStartTick = data[dataOffset + 2];
            WarmupTimer    = data[dataOffset + 3];
            ScoreLimit     = data[dataOffset + 4];
            TimeLimit      = data[dataOffset + 5];
            RoundNum       = data[dataOffset + 6];
            RoundCurrent   = data[dataOffset + 7];
        }
示例#4
0
 // Use this for initialization
 void Start()
 {
     myCol          = gameObject.GetComponent <Collider2D>();
     playerCol      = GameObject.Find("Player").GetComponent <Collider2D>();
     gameStateFlags = GameObject.Find("GameState").GetComponent <GameStateFlags>();
 }
示例#5
0
 // Use this for initialization
 void Start()
 {
     playerState = GetComponent <PlayerState>();
     gameState   = GameObject.Find("GameState").GetComponent <GameStateFlags>();
     spawned     = true;
 }