/// <summary>
 /// Takes in action from client, updates the rest of the clients
 /// </summary>
 /// <param name="packet"></param>
 public static void ReceiveActionUpdate(ActionPacket packet)
 {
     Console.WriteLine(packet.Action);
     GameStateController.AcceptAction(packet);
     //Checks if anyone has won the game
     if (GameStateController.GameOver)
     {
         DeclareWinner();
     }
     else
     {
         SendMonsterPackets(sendDice:
                            packet.Action == Networking.Actions.Action.Roll ||
                            packet.Action == Networking.Actions.Action.EndRolling ||
                            packet.Action == Networking.Actions.Action.SaveDie ||
                            packet.Action == Networking.Actions.Action.UnSaveDie, sendCards: true);
     }
 }