示例#1
0
文件: Enemy.cs 项目: Pika960/Lisette
    public Enemy(string name, GameState.ElementType type, ushort maxHealth)
    {
        m_enemyName          = name;
        m_enemyType          = type;
        m_enemyCurrentHealth = maxHealth;
        m_enemyMaxHealth     = maxHealth;
        m_enemyMoveset       = new Dictionary <ushort, Attack>();

        CreateRandomMoveset();
    }
示例#2
0
文件: Attack.cs 项目: Pika960/Lisette
 public Attack(string name, GameState.ElementType type, ushort damage)
 {
     m_attackName   = name;
     m_attackType   = type;
     m_attackDamage = damage;
 }