public Enemy(string name, GameState.ElementType type, ushort maxHealth) { m_enemyName = name; m_enemyType = type; m_enemyCurrentHealth = maxHealth; m_enemyMaxHealth = maxHealth; m_enemyMoveset = new Dictionary <ushort, Attack>(); CreateRandomMoveset(); }
public Attack(string name, GameState.ElementType type, ushort damage) { m_attackName = name; m_attackType = type; m_attackDamage = damage; }