void Awake() { foreach (var player in FindObjectsOfType<PlayerSetting>()) { if (!player.isLocalPlayer) continue; game_start_director = player.GetComponent<GameStartDirector>(); } }
void FindComponent() { if (time_limitter_ != null) return; foreach (var player in FindObjectsOfType<PlayerSetting>()) { if (!player.isLocalPlayer) continue; time_limitter_ = player.GetComponent<TimeLimitter>(); game_start_director_ = player.GetComponent<GameStartDirector>(); } }
void Awake() { foreach (var player in FindObjectsOfType <PlayerSetting>()) { if (!player.isLocalPlayer) { continue; } game_start_director = player.GetComponent <GameStartDirector>(); } }
void FindComponent() { if (time_limitter_ != null) { return; } foreach (var player in FindObjectsOfType <PlayerSetting>()) { if (!player.isLocalPlayer) { continue; } time_limitter_ = player.GetComponent <TimeLimitter>(); game_start_director_ = player.GetComponent <GameStartDirector>(); } }
void FindPlayer() { if (game_start_director_ != null) { return; } foreach (var player in FindObjectsOfType <PlayerAttacker>()) { if (!MyNetworkLobbyManager.s_singleton.IsTutorial) { if (!player.isLocalPlayer) { continue; } } player_attacker_ = player; game_start_director_ = player.gameObject.GetComponent <GameStartDirector>(); game_end_director_ = player.gameObject.GetComponent <GameEndDirector>(); } }
void FindPlayer() { if (game_start_director_ != null) return; foreach (var player in FindObjectsOfType<PlayerAttacker>()) { if (!MyNetworkLobbyManager.s_singleton.IsTutorial) { if (!player.isLocalPlayer) continue; } player_attacker_ = player; game_start_director_ = player.gameObject.GetComponent<GameStartDirector>(); game_end_director_ = player.gameObject.GetComponent<GameEndDirector>(); } }