示例#1
0
 void Awake()
 {
     foreach (var player in FindObjectsOfType<PlayerSetting>())
     {
         if (!player.isLocalPlayer) continue;
         game_start_director = player.GetComponent<GameStartDirector>();
     }
 }
示例#2
0
    void FindComponent()
    {
        if (time_limitter_ != null) return;
        foreach (var player in FindObjectsOfType<PlayerSetting>())
        {
            if (!player.isLocalPlayer) continue;

            time_limitter_ = player.GetComponent<TimeLimitter>();
            game_start_director_ = player.GetComponent<GameStartDirector>();
        }
    }
示例#3
0
 void Awake()
 {
     foreach (var player in FindObjectsOfType <PlayerSetting>())
     {
         if (!player.isLocalPlayer)
         {
             continue;
         }
         game_start_director = player.GetComponent <GameStartDirector>();
     }
 }
示例#4
0
    void FindComponent()
    {
        if (time_limitter_ != null)
        {
            return;
        }
        foreach (var player in FindObjectsOfType <PlayerSetting>())
        {
            if (!player.isLocalPlayer)
            {
                continue;
            }

            time_limitter_       = player.GetComponent <TimeLimitter>();
            game_start_director_ = player.GetComponent <GameStartDirector>();
        }
    }
示例#5
0
 void FindPlayer()
 {
     if (game_start_director_ != null)
     {
         return;
     }
     foreach (var player in FindObjectsOfType <PlayerAttacker>())
     {
         if (!MyNetworkLobbyManager.s_singleton.IsTutorial)
         {
             if (!player.isLocalPlayer)
             {
                 continue;
             }
         }
         player_attacker_     = player;
         game_start_director_ = player.gameObject.GetComponent <GameStartDirector>();
         game_end_director_   = player.gameObject.GetComponent <GameEndDirector>();
     }
 }
示例#6
0
 void FindPlayer()
 {
     if (game_start_director_ != null) return;
     foreach (var player in FindObjectsOfType<PlayerAttacker>())
     {
         if (!MyNetworkLobbyManager.s_singleton.IsTutorial)
         {
             if (!player.isLocalPlayer) continue;
         }
         player_attacker_ = player;
         game_start_director_ = player.gameObject.GetComponent<GameStartDirector>();
         game_end_director_ = player.gameObject.GetComponent<GameEndDirector>();
     }
 }