public override void Begin() { base.Begin(); GameSpriteState startMatchFocus = new GameSpriteState(this.listenerId, "MainMenu/StartMatchFocus"); GameSpriteState startMatchSelected = new GameSpriteState(this.listenerId, "MainMenu/StartMatchSelected"); GameSpriteState controlsFocus = new GameSpriteState(this.listenerId, "MainMenu/ControlsFocus"); GameSpriteState controlsSelected = new GameSpriteState(this.listenerId, "MainMenu/ControlsSelected"); GameSpriteState settingsFocus = new GameSpriteState(this.listenerId, "MainMenu/ControlsFocus"); GameSpriteState settingsSelected = new GameSpriteState(this.listenerId, "MainMenu/ControlsSelected"); GameSpriteState exitGameFocus = new GameSpriteState(this.listenerId, "MainMenu/ExitGameFocus"); GameSpriteState exitGameSelected = new GameSpriteState(this.listenerId, "MainMenu/ExitGameSelected"); /* * startMatchFocus.AddStateChange("down", controlsFocus); * startMatchFocus.AddStateChange("selected", startMatchSelected); * controlsFocus.AddStateChange("up", startMatchFocus); * controlsFocus.AddStateChange("down", settingsFocus); * controlsFocus.AddStateChange("selected", controlsSelected); * controlsSelected.AddStateChange("closed", controlsFocus); * settingsFocus.AddStateChange("up", controlsFocus); * settingsFocus.AddStateChange("down", exitGameFocus); * settingsFocus.AddStateChange("selected", settingsSelected); * settingsSelected.AddStateChange("closed", settingsFocus); * exitGameFocus.AddStateChange("up", settingsFocus); * exitGameFocus.AddStateChange("selected", exitGameSelected); */ startMatchFocus.AddStateChange("down", controlsFocus); startMatchFocus.AddStateChange("selected", startMatchSelected); controlsFocus.AddStateChange("up", startMatchFocus); controlsFocus.AddStateChange("down", exitGameFocus); controlsFocus.AddStateChange("selected", controlsSelected); controlsSelected.AddStateChange("closed", controlsFocus); exitGameFocus.AddStateChange("up", controlsFocus); exitGameFocus.AddStateChange("selected", exitGameSelected); this.AddCurrentState(startMatchFocus); }
public override void Begin() { base.Begin(); this.listenerId.SetListenerId(Countdown.TAG); GameSpriteState defaultSprite = new GameSpriteState(this.listenerId, "Ready321GO/Ready"); GameSpriteState sprite3 = new GameSpriteState(this.listenerId, "Ready321GO/Countdown3"); GameSpriteState sprite2 = new GameSpriteState(this.listenerId, "Ready321GO/Countdown2"); GameSpriteState sprite1 = new GameSpriteState(this.listenerId, "Ready321GO/Countdown1"); GameSpriteState spriteGO = new GameSpriteState(this.listenerId, "Ready321GO/CountdownGO"); defaultSprite.AddStateChange("3", sprite3); sprite3.AddStateChange("2", sprite2); sprite2.AddStateChange("1", sprite1); sprite1.AddStateChange("GO", spriteGO); this.AddCurrentState(defaultSprite); }