private void CallForDailyScrum() { NotificationController .DisplayNotification( "In 30 Minuten startet das Daily-Scrum-Meeting! " + "Wenn nicht jeder hingehen will, solltest du nachhelfen!" , NotificationType.Advisor); GameSpeedController.Play(); MeetingRoomInteractible.CallForMeeting("Daily Scrum"); Clock.SetAlarm(new TimeStamp(11, 0, 0), MeetingRoomInteractible.StartMeeting); Clock.SetAlarm(new TimeStamp(11, 15, 0), MeetingRoomInteractible.StopMeeting); }
public void StartDay() { GameState = GameState.PLAYING; Instance.SongHandler?.PlaySongById(1); player.EnableCommands(); InitCalls(); Clock.SetTime(9, 0, 0); Clock.ResetAlarms(); Clock.Running = true; GameSpeedController.Play(); _npcs.ForEach(npc => { npc.MakeThirsty(); }); }