public void sendMovementPacket(Vector3 pos, string animName, int isFlipped) { using (RTData data = RTData.Get()) { data.SetVector2(1, pos); data.SetString(2, animName); data.SetInt(3, isFlipped); RTClass.SendData(100, GameSparksRT.DeliveryIntent.UNRELIABLE_SEQUENCED, data); } }
internal void SendInputData(SlimeType slimeType, int i, int j) { int other_player = PeerId == 1 ? 2 : 1; int[] targets = new int[] { other_player }; RTData data = new RTData(); data.SetInt(3, (int)slimeType); data.SetInt(1, i); data.SetInt(2, j); RtGS.SendData(1, GameSparksRT.DeliveryIntent.RELIABLE, data, targets); }
// Use this for initialization void Start() { game_manager = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager>(); RT_manager = game_manager.GetGameSparksRTManager(); net_manager = game_manager.GetNetworkManager(); nav_map = GameObject.FindGameObjectWithTag("Map").GetComponent <NavigationMap>(); StartCoroutine(SendTimeStamp()); // Inform the server that the match is ready using (RTData data = RTData.Get()) { data.SetLong(1, 0); RT_manager.SendData(103, GameSparks.RT.GameSparksRT.DeliveryIntent.UNRELIABLE_SEQUENCED, data, new int[] { 0 }); // send to peerId -> 0, which is the server } StartCoroutine(DelayTurnStart()); turn_info.turn = turn_type.stop; curr_action = action.wait; attack_button.gameObject.SetActive(false); finish_player_turn.gameObject.SetActive(false); state_text.gameObject.SetActive(false); card1.gameObject.SetActive(false); card2.gameObject.SetActive(false); card3.gameObject.SetActive(false); }
private void SendPacket(int command, RTData data, bool reliable) { if (data == null) { data = new RTData(); } // Debug.Log("Sent RT packet, opCode = " + command); _RT.SendData(command, reliable?GameSparksRT.DeliveryIntent.RELIABLE:GameSparksRT.DeliveryIntent.UNRELIABLE_SEQUENCED, data, _serverPeerId); }
public static void SendTimeStamp(GameSparksRTUnity rtSession) { if (rtSession == null) { return; } using (RTData data = RTData.Get()) { long unixTime = GetUnixTime(); data.SetLong(1, (long)unixTime); rtSession.SendData((int)OpCodes.TimeStamp, GameSparksRT.DeliveryIntent.UNRELIABLE, data, SERVER_PEER_ID); } }
/// <summary> /// Sends the RPC. /// </summary> /// <param name="code">Code.</param> /// <param name="methodName">Method name.</param> /// <param name="targetPlayer">Target player.</param> /// <param name="isBuffered">If set to <c>true</c> is buffered.</param> /// <param name="isLocal">If set to <c>true</c> is local.</param> /// <param name="parameters">Parameters.</param> private void SendEvent_RPC(OpCode code, string methodName, int[] receiverIds, bool isBuffered, params object[] parameters) { SparkRPC rpc = new SparkRPC(Guid.Empty, methodName, receiverIds, LocalPlayer, parameters); using (RTData data = RTData.Get()) { data.SetString(1, SparkExtensions.Serialize(rpc)); sparkNetwork.SendData(Convert.ToInt32(code), GameSparksRT.DeliveryIntent.RELIABLE, data, receiverIds); } if (isBuffered) { LocalRPC_Buffer.Add(rpc); LocalRPC("Add_LocalRPC_Buffer", SparkTargets.Others, false, rpc); } }
public static void SendPlayerMovement(Survivor survivor, GameSparksRTUnity rtSession) { using (RTData data = RTData.Get()) { data.SetVector3(1, survivor.transform.position); data.SetVector3(2, survivor.transform.rotation.eulerAngles); data.SetVector3(3, survivor.GetComponent <Rigidbody>().velocity); data.SetVector4(4, survivor.UserControl.Move); float jumpFloat = survivor.UserControl.Jump ? 1 : 0; float crouchFloat = survivor.UserControl.Crouch ? 1 : 0; data.SetVector2(5, new Vector2(jumpFloat, crouchFloat)); rtSession.SendData((int)OpCodes.PlayerTransform, GameSparksRT.DeliveryIntent.UNRELIABLE_SEQUENCED, data); } }
public static void SendPacket(int _opCode, GameSparksRT.DeliveryIntent _intent, RTData _data, int[] _targets) { gamesparksRTUnity.SendData(_opCode, _intent, _data, _targets); }