public void EnableChoice() { CurStep = eCHOICE_STEP.None; ViewSelectIndex = -1; ThrowSelectIndex = -1; gameObject.SetActive(true); ThrowText.SetActive(true); OpenText.SetActive(false); for (int i = CardList.Count - 1; i >= 0; --i) { Destroy(CardList[i].gameObject); } CardList.Clear(); PlayerBase player = GameSingleton.GetPlay().ToSevenPoker().GetMyPlayer(); var list = player.CardList; assert.set(list.Count == 4); for (int i = 0; i < list.Count; ++i) { CardInfo_Trump info = new CardInfo_Trump(); info.Clone(list[i]); info.EnableSelectBtn = true; Card_Base cardClass = GameSingleton.GetPlay().CreateCard(CardSetTr, info); cardClass.SetSelectBtnDelegate(OnClick_ChoiceCard, i); cardClass.ToTrump().SetBackBtnDelegate(OnClick_ChoiceCard, i); CardList.Add(cardClass); } }
public void SetStep_Board(PlayTypes.SevenPokerStep step) { switch (step) { case PlayTypes.SevenPokerStep.Begin: { ChoiceCard.DisableChoice(); } break; case PlayTypes.SevenPokerStep.ChoiceCardShare_Complete: { if (GameSingleton.GetPlay().IsObserverMode() == false) { ChoiceCard.EnableChoice(); } } break; case PlayTypes.SevenPokerStep.ChoiceCardSelect: { ChoiceCard.DisableChoice(); } break; } }
public void StartSpawning(GameSingleton game) { EncounterNo++; this._enemiesSpawned = 0; this._enemiesToSpawn = MAX_ENEMIES; this.InProgress = true; game.StartCoroutine (SpawnEnemy ()); // List<GameObject> result = new List<GameObject> (); // // int noOfEnemies = Mathf.Max(MaxEnemies, EncounterNo); // int hpLevel = 1; // int lowerHpLevel = 4; // if (EncounterNo > MaxEnemies) { // hpLevel = EncounterNo / MaxEnemies; // lowerHpLevel = EncounterNo % MaxEnemies; // } // for (int i = 0; i < noOfEnemies; i++) { // GameObject enemy = Object.Instantiate (EnemyPrefab); // result.Add (enemy); // float yOffset = extends.y - 1f * (i + 1); // enemy.transform.position = // new Vector3 (cam.transform.position.x + extends.x - 1f, cam.transform.position.y + yOffset , 0); // enemy.GetComponent<HealthComponent> ().CurrentHealth = hpLevel * MIN_HP; // enemy.GetComponent<HealthComponent> ().MaxHealth = hpLevel * MIN_HP; // } // return result; }
// Use this for initialization virtual protected void Start() { RectTransform rt = GetComponent <RectTransform>(); rt.sizeDelta = GameSingleton.GetPlay().CardSize; _ApplyCardInfo(); }
void OnDestroy() { GameSingleton._GameService.RemoveCallback <UDPFrameData>(OnProcessMsg); GameSingleton._GameService.RemoveCallback <UDPMoveStart>(OnProcessMsg); GameSingleton._GameService.RemoveCallback <UDPMoveEnd>(OnProcessMsg); GameSingleton._GameService.RemoveCallback <UDPChangeDir>(OnProcessMsg); GameSingleton._GameService.RemoveCallback <UDPReleaseSkill>(OnProcessMsg); GameSingleton.Clear(); }
void Awake() { if (instance == null) { instance = this; } else if (instance != null) { Debug.Log("more than one singleton."); } }
public void OnClick_ChoiceCard(int ChoiceIndex) { assert.set(ChoiceIndex < 4); assert.set(ChoiceIndex >= 0); switch (CurStep) { case eCHOICE_STEP.None: { CurStep = eCHOICE_STEP.ThrowSelect; ThrowSelectIndex = ChoiceIndex; Card_Base cardClass = CardList[ChoiceIndex]; cardClass.SetCardView(PlayTypes.CardView.Back); cardClass.SetEnableSelectBtn(false); cardClass.ToTrump().SetEnableBackBtn(true); ThrowText.SetActive(false); OpenText.SetActive(true); } break; case eCHOICE_STEP.ThrowSelect: { if (ThrowSelectIndex == ChoiceIndex) { Card_Base cardClass = CardList[ChoiceIndex]; cardClass.SetCardView(PlayTypes.CardView.Front); cardClass.SetEnableSelectBtn(true); cardClass.ToTrump().SetEnableBackBtn(false); ThrowText.SetActive(true); OpenText.SetActive(false); CurStep = eCHOICE_STEP.None; ThrowSelectIndex = -1; } else { CurStep = eCHOICE_STEP.ViewSelect; ViewSelectIndex = ChoiceIndex; // 버리고 나서의 선택카드 인덱싱 - 서버 전달 헷갈리지 말자 if (ViewSelectIndex > ThrowSelectIndex) { --ViewSelectIndex; } GameSingleton.GetPlay().ToSevenPoker().Send_ChoiceComplete(ThrowSelectIndex, ViewSelectIndex); } } break; } }
//Functions private void Start() { if (Instance != null) { Destroy(this); } else { Instance = this; } }
// OpenCardIndex 는 ThrowCardIndex 버리고 나서의 인덱스 계산 public void Send_ChoiceComplete(int ThrowCardIndex, int OpenCardIndex) { if (IsOnline() == false) { int PlayerIndex = GameSingleton.GetPlay().ToSevenPoker().GetMyPlayer().GetPlayerIndex(); Recv_UserChoiceComplete(PlayerIndex, ThrowCardIndex, OpenCardIndex); } else { } }
void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(this); } else if (instance != null) { Debug.Log("more than one singleton."); } }
void Awake() { GameSingleton.Init(); GameSingleton._GameService.AddCallback <UDPMoveStart>(OnProcessMsg); GameSingleton._GameService.AddCallback <UDPMoveEnd>(OnProcessMsg); GameSingleton._GameService.AddCallback <UDPChangeDir>(OnProcessMsg); GameSingleton._GameService.AddCallback <UDPReleaseSkill>(OnProcessMsg); GameSingleton._GameService.AddCallback <UDPFrameData>(OnProcessMsg); GameSingleton._GameService.Send(new UDPGameStart { UserId = Facade.Instance.LocalPlayerUserId }); }
private void Awake() { m_instance = this; _lastTick = Time.realtimeSinceStartup + StartAfterTime; _tickInterval = 1 / LogicFps; m_traps.AddRange(TrapManager.Init()); InputManager.OnCellClick += OnCellClick; BeginDrag(false); ComputeSoul(8); _soulGainDuration = SoulGainBaseDuration; CharacterBehaviour.BubbleCount = 0; }
private void Awake() { if (instance == null) { instance = this; } else { Destroy(gameObject); } DontDestroyOnLoad(gameObject); ResetOnAwake(); }
void Awake() { if (_instance == null) { DontDestroyOnLoad(gameObject); _instance = this; } else { if (_instance != this) { Destroy(gameObject); } } }
void Awake() { if (Instance == null) { Instance = this; Init(); DontDestroyOnLoad(gameObject); } else { DestroyObject(gameObject); } }
virtual protected void _ApplyCardInfo() { CardImage.sprite = GameSingleton.GetPlay().GetCardSprite(GetCardInfo()); if (GetCardInfo().EnableSelectBtn == true) { SelectBtn.SetActive(true); GetCardImage().raycastTarget = false; } else { SelectBtn.SetActive(false); GetCardImage().raycastTarget = true; } }
public void SetStep_PlayerUI(PlayTypes.SevenPokerStep step) { CurStep = step; switch (step) { case PlayTypes.SevenPokerStep.Begin: { CardSet.spacing = GameSingleton.GetPlay().GetBoard().ToSevenPoker().CardSpacing_Choice; } break; case PlayTypes.SevenPokerStep.ChoiceCardShare_Complete: { if (GetPlayer().ToSevenPoker().IsMyPlayer() == true) { gameObject.SetActive(false); } } break; case PlayTypes.SevenPokerStep.ChoiceCardSelect: { if (GetPlayer().ToSevenPoker().IsMyPlayer() == true) { gameObject.SetActive(true); CardUIList[0].SetCardView(PlayTypes.CardView.Dual); CardUIList[1].SetCardView(PlayTypes.CardView.Dual); CardUIList[2].SetCardView(PlayTypes.CardView.Dual); } CardSet.spacing = GameSingleton.GetPlay().GetBoard().ToSevenPoker().CardSpacing_Play; } break; case PlayTypes.SevenPokerStep.CardShare_4: { CardUIList[2].SetCardView(PlayTypes.CardView.Front); } break; } }
// OpenCardIndex 는 ThrowCardIndex 버리고 나서의 인덱스 계산 public void Recv_UserChoiceComplete(int PlayerIndex, int ThrowCardIndex, int OpenCardIndex) { SevenPokerPlayer player = GameSingleton.GetPlay().GetPlayer(PlayerIndex).ToSevenPoker(); if (player.IsMyPlayer() == true) { // 버림 계산 후에 player.RemoveCard_ByIndex(ThrowCardIndex); // 뒤로갈 카드 계산 player.CardMoveToTail(OpenCardIndex); GameSingleton.GetPlay().GetBoard().ToSevenPoker().SetStep_Board(PlayTypes.SevenPokerStep.ChoiceCardSelect); player.SetStep_Player(PlayTypes.SevenPokerStep.ChoiceCardSelect); } else { player.RemoveCard_ByIndex(0); player.SetStep_Player(PlayTypes.SevenPokerStep.ChoiceCardSelect); } }
// =========================================================================== // // PlayerUI // // =========================================================================== public void LinkPlayerUI(int MyPositionIndex) { for (int i = 0; i < GameSingleton.GetPlay().GetMaxPlayer(); ++i) { PlayerBase player = GameSingleton.GetPlay().GetPlayer(i); // 내 위치는 0 으로 맞추고 상대적인 위치로 셋팅 int RelativePositionIndex = i - MyPositionIndex; if (RelativePositionIndex < 0) { RelativePositionIndex += GameSingleton.GetPlay().GetMaxPlayer(); } assert.set(RelativePositionIndex >= 0 && RelativePositionIndex < GameSingleton.GetPlay().GetMaxPlayer()); SevenPokerPlayerUI ui = transform.Find(string.Format("User{0:00}", RelativePositionIndex + 1)).GetComponent <SevenPokerPlayerUI>(); ui.gameObject.SetActive(false); assert.set(ui); player.SetPlayerUI(ui); } }
virtual protected void Awake() { GameSingleton.SetPlay(this); // 보드 존재 하는지 체크 assert.set(Board); // 카드팩 생성 CardSpriteArray = Resources.LoadAll <Sprite>(CardPackPath); assert.set(CardSpriteArray.Length > 0); // 해당 플레이들을 맥스 플레이어 수만큼 미리 생성후 링크(원형)연결해둠 PlayerBase first = null; PlayerBase last = null; for (int i = 0; i < GetMaxPlayer(); ++i) { PlayerBase newPlayer = _CreatePlayer(); PlayerList.Add(newPlayer); newPlayer.SetPlayerIndex(i); if (last != null) { last.SetNextPlayer(newPlayer); newPlayer.SetPrevPlayer(last); } if (i == 0) { first = newPlayer; } last = newPlayer; } assert.set(first != null); assert.set(last != null); assert.set(GetMaxPlayer() > 1); last.SetNextPlayer(first); first.SetPrevPlayer(last); }
void OnDestroy() { GameSingleton.SetPlay(null); }
public bool IsMyPlayer() { return(GameSingleton.GetPlay().ToSevenPoker().GetMyPlayer() == this); }
void Awake() { instance = this; }
virtual protected void Awake() { assert.set(CardSet); CardSet.cellSize = GameSingleton.GetPlay().CardSize; }