/// <summary> /// Add new items to the GameShop /// </summary> /// <param name="info">A list of Items to add to the Game Shop</param> public void AddGameShopItem(List <ItemInfo> info) { if (info == null || info.Count == 0) { return; } List <GameShopItem> list = new List <GameShopItem>(); for (int i = 0; i < info.Count; i++) { GameShopPanel.GameShopInfoList.Add(new GameShopItem { GIndex = ++GameShopIndex, ItemIndex = info[i].Index, Info = GetItemInfo(info[i].Index) }); list.Add(GameShopPanel.GameShopInfoList[i]); } GameShopPanel._SelectedItems.Clear(); GameShopPanel._SelectedItems = list; GameShopPanel.UpdateGameShop(list); DialogResult result = MessageBox.Show("Would you like to edit the Item in the GameShop now?", "Switch to GameShop Tool?", MessageBoxButtons.YesNo); if (result == DialogResult.Yes) { tabControl1.SelectedTab = tabGameShopTool; } }
/// <summary> /// Add a new Item to the GameShop /// </summary> /// <param name="info">The Item to add to the Game Shop</param> public void AddGameShopItem(ItemInfo info) { GameShopPanel.GameShopInfoList.Add(new GameShopItem { GIndex = ++GameShopIndex, ItemIndex = info.Index, Info = info }); GameShopItem item = GameShopPanel.GameShopInfoList[GameShopPanel.GameShopInfoList.Count - 1]; DialogResult result = MessageBox.Show("Would you like to edit the Item in the GameShop now?", "Switch to GameShop Tool?", MessageBoxButtons.YesNo); GameShopPanel._SelectedItems.Clear(); GameShopPanel._SelectedItems.Add(item); GameShopPanel.UpdateGameShop(item); if (result == DialogResult.Yes) { tabControl1.SelectedTab = tabGameShopTool; } }
/// <summary> /// Upon changing tab we'll update the tab they selected incase data has updated! /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void tabControl1_SelectedIndexChanged(object sender, EventArgs e) { switch (tabControl1.SelectedIndex) { // Item Tool case 0: ItemPanel.UpdateList(); break; // Monster Tool case 1: MonsterPanel.UpdateList(); break; // Quest Tool case 2: QuestPanel.UpdateList(); break; // Map Tool case 3: MapPanel.UpdateList(); break; // NPC Tool case 4: NPCPanel.UpdateList(); break; // GameShop Tool case 5: GameShopPanel.UpdateList(); break; // DropBuilder Tool case 6: ConquestPanel.UpdateList(); break; case 7: DropPanel.UpdateList(); break; } }
/// <summary> /// The Constructor of the Tool /// </summary> public MirDataTool() { InitializeComponent(); FormClosing += MirDataTool_FormClosing; KeyDown += MirDataTool_KeyDown; #region Warn the user of mis matching data! DialogResult dialogResult = MessageBox.Show(string.Format("This tool requires all Data match if they are going to interact with one another.\r\n" + "This Means Map Info and Game Shop contents will hold incorrect values.\r\n" + "It is advised you export the data from the Server and then work on that externally." + "Do you wish to continue?"), "Warning!", MessageBoxButtons.YesNo, MessageBoxIcon.Warning); if (dialogResult == DialogResult.No) { Close(); } #endregion #region First time run? if (Program.firstRun) { ConfigForm form = new ConfigForm(ToolVersion); form.ShowDialog(); } #endregion #region Tool Version check if (ToolVersion > Settings.ToolVersion) { ConfigForm form = new ConfigForm(ToolVersion); form.ShowDialog(); } #endregion #region Initial File Checks if ((!File.Exists(Settings.DatabasePath + "ItemInfo.dat")) || (!File.Exists(Settings.DatabasePath + "QuestInfo.dat")) || (!File.Exists(Settings.DatabasePath + "MonsterInfo.dat")) || (!File.Exists(Settings.DatabasePath + "MapInfo.dat")) || (!File.Exists(Settings.DatabasePath + "NPCInfo.dat")) || (!File.Exists(Settings.DatabasePath + "GameShopInfo.dat")) || (!File.Exists(Settings.DatabasePath + "ConquestInfo.dat")) || (!File.Exists(Settings.DatabasePath + "CraftInfo.dat"))) { DialogResult result = MessageBox.Show(string.Format("One or more .dat files could not be found!\r\n" + "Clicking Yes will bring up the Config dialog for you to locate the .dat file(s).\r\n" + "Clicking No will allow you to create a new .dat file.\r\n" + "Clicking Cancel will close the Tool."), ".dat(s) not found!", MessageBoxButtons.YesNo); if (result == DialogResult.Yes) { ConfigForm form = new ConfigForm(ToolVersion); form.ShowDialog(); } else { #region Data file creation if (!File.Exists(Settings.DatabasePath + "ItemInfo.dat")) { using (FileStream stream = File.Create(Settings.DatabasePath + "ItemInfo.dat")) { using (BinaryWriter writer = new BinaryWriter(stream)) { writer.Write(0); } } ItemIndex = 0; } if (!File.Exists(Settings.DatabasePath + "QuestInfo.dat")) { using (FileStream stream = File.Create(Settings.DatabasePath + "QuestInfo.dat")) { using (BinaryWriter writer = new BinaryWriter(stream)) { writer.Write(0); } } QuestIndex = 0; } if (!File.Exists(Settings.DatabasePath + "MonsterInfo.dat")) { using (FileStream stream = File.Create(Settings.DatabasePath + "MonsterInfo.dat")) { using (BinaryWriter writer = new BinaryWriter(stream)) { writer.Write(0); } } MonsterIndex = 0; } if (!File.Exists(Settings.DatabasePath + "MapInfo.dat")) { using (FileStream stream = File.Create(Settings.DatabasePath + "MapInfo.dat")) { using (BinaryWriter writer = new BinaryWriter(stream)) { writer.Write(0); } } MapIndex = 0; } if (!File.Exists(Settings.DatabasePath + "NPCInfo.dat")) { using (FileStream stream = File.Create(Settings.DatabasePath + "NPCInfo.dat")) { using (BinaryWriter writer = new BinaryWriter(stream)) { writer.Write(0); } } NPCIndex = 0; } if (!File.Exists(Settings.DatabasePath + "GameShopInfo.dat")) { using (FileStream stream = File.Create(Settings.DatabasePath + "GameShopInfo.dat")) { using (BinaryWriter writer = new BinaryWriter(stream)) { writer.Write(0); } } GameShopIndex = 0; } if (!File.Exists(Settings.DatabasePath + "ConquestInfo.dat")) { using (FileStream stream = File.Create(Settings.DatabasePath + "ConquestInfo.dat")) { using (BinaryWriter writer = new BinaryWriter(stream)) { writer.Write(0); } } ConquestIndex = 0; } if (!File.Exists(Settings.DatabasePath + "CraftInfo.dat")) { using (FileStream stream = File.Create(Settings.DatabasePath + "CraftInfo.dat")) { using (BinaryWriter writer = new BinaryWriter(stream)) { writer.Write(0); } } CraftIndex = 0; } #endregion } } else { string ReadResult = ""; #region Load Data int highestIndex = 0; if (File.Exists(Settings.DatabasePath + "ItemInfo.dat")) { List <ItemInfo> temp = new List <ItemInfo>(); using (FileStream stream = File.OpenRead(Settings.DatabasePath + "ItemInfo.dat")) { using (BinaryReader reader = new BinaryReader(stream)) { int count = reader.ReadInt32(); for (int i = 0; i < count; i++) { temp.Add(new ItemInfo(reader, Settings.DatabaseVersion, Settings.CustomDatabaseVersion)); if (temp[i].Index > highestIndex) { highestIndex = temp[i].Index; } } } } ItemIndex = highestIndex; ItemPanel.ItemInfoList = temp; ReadResult += string.Format("{0} Items loaded, Next Item Index {1}.\r\n", temp.Count, highestIndex + 1); } if (File.Exists(Settings.DatabasePath + "QuestInfo.dat")) { highestIndex = 0; List <QuestInfo> temp = new List <QuestInfo>(); using (FileStream stream = File.OpenRead(Settings.DatabasePath + "QuestInfo.dat")) { using (BinaryReader reader = new BinaryReader(stream)) { int count = reader.ReadInt32(); for (int i = 0; i < count; i++) { temp.Add(new QuestInfo(reader)); if (temp[i].Index > highestIndex) { highestIndex = temp[i].Index; } } } } QuestIndex = highestIndex; QuestPanel.QuestInfoList = temp; ReadResult += string.Format("{0} Quests loaded, Next Quest Index {1}.\r\n", temp.Count, highestIndex + 1); } if (File.Exists(Settings.DatabasePath + "MonsterInfo.dat")) { highestIndex = 0; List <MonsterInfo> temp = new List <MonsterInfo>(); using (FileStream stream = File.OpenRead(Settings.DatabasePath + "MonsterInfo.dat")) { using (BinaryReader reader = new BinaryReader(stream)) { int count = reader.ReadInt32(); for (int i = 0; i < count; i++) { temp.Add(new MonsterInfo(reader)); if (temp[i].Index > highestIndex) { highestIndex = temp[i].Index; } } } } MonsterIndex = highestIndex; MonsterPanel.MonsterInfoList = temp; ReadResult += string.Format("{0} Monsters loaded, Next Monster Index {1}.\r\n", temp.Count, highestIndex + 1); } if (File.Exists(Settings.DatabasePath + "MapInfo.dat")) { highestIndex = 0; List <MapInfo> temp = new List <MapInfo>(); using (FileStream stream = File.OpenRead(Settings.DatabasePath + "MapInfo.dat")) { using (BinaryReader reader = new BinaryReader(stream)) { int count = reader.ReadInt32(); for (int i = 0; i < count; i++) { temp.Add(new MapInfo(reader)); if (temp[i].Index > highestIndex) { highestIndex = temp[i].Index; } } } } MapIndex = highestIndex; MapPanel.MapInfoList = temp; ReadResult += string.Format("{0} Maps loaded, Next Map Index {1}.\r\n", temp.Count, highestIndex + 1); } if (File.Exists(Settings.DatabasePath + "NPCInfo.dat")) { highestIndex = 0; List <NPCInfo> temp = new List <NPCInfo>(); using (FileStream stream = File.OpenRead(Settings.DatabasePath + "NPCInfo.dat")) { using (BinaryReader reader = new BinaryReader(stream)) { int count = reader.ReadInt32(); for (int i = 0; i < count; i++) { temp.Add(new NPCInfo(reader)); if (temp[i].Index > highestIndex) { highestIndex = temp[i].Index; } } } } NPCIndex = highestIndex; NPCPanel.NPCInfoList = temp; ReadResult += string.Format("{0} NPCs loaded, Next NPC Index {1}.\r\n", temp.Count, highestIndex + 1); } if (File.Exists(Settings.DatabasePath + "GameShopInfo.dat")) { highestIndex = 0; List <GameShopItem> temp = new List <GameShopItem>(); using (FileStream stream = File.OpenRead(Settings.DatabasePath + "GameShopInfo.dat")) { using (BinaryReader reader = new BinaryReader(stream)) { int count = reader.ReadInt32(); for (int i = 0; i < count; i++) { temp.Add(new GameShopItem(reader, true)); if (temp[i].GIndex > highestIndex) { highestIndex = temp[i].GIndex; } } } } GameShopIndex = highestIndex; GameShopPanel.GameShopInfoList = temp; ReadResult += string.Format("{0} GameShop Items loaded, Next GameShop Index {1}.\r\n", temp.Count, highestIndex + 1); } if (File.Exists(Settings.DatabasePath + "ConquestInfo.dat")) { highestIndex = 0; List <ConquestInfo> temp = new List <ConquestInfo>(); using (FileStream stream = File.OpenRead(Settings.DatabasePath + "ConquestInfo.dat")) { using (BinaryReader reader = new BinaryReader(stream)) { int count = reader.ReadInt32(); for (int i = 0; i < count; i++) { temp.Add(new ConquestInfo(reader)); if (temp[i].Index > highestIndex) { highestIndex = temp[i].Index; } } } } ConquestIndex = highestIndex; ConquestPanel.ConquestInfos = temp; ReadResult += string.Format("{0} Conquests loaded, Next Conquest Index {1}.\r\n", temp.Count, highestIndex + 1); } if (File.Exists(Settings.DatabasePath + "CraftInfo.dat")) { highestIndex = 0; List <CraftItem> temp = new List <CraftItem>(); using (FileStream stream = File.OpenRead(Settings.DatabasePath + "CraftInfo.dat")) { using (BinaryReader reader = new BinaryReader(stream)) { int count = reader.ReadInt32(); for (int i = 0; i < count; i++) { temp.Add(new CraftItem(reader)); if (temp[i].Recipie > (byte)highestIndex) { highestIndex = (int)temp[i].Recipie; } } } } CraftIndex = highestIndex; CraftToolPanel.CraftItems = temp; ReadResult += string.Format("{0} Crafts loaded, Next Craft Index {1}\r\n", temp.Count, highestIndex + 1); } #endregion MessageBox.Show(ReadResult); } #endregion #region Interface Update check if (itemToolPanel.ItemInfoList.Count > 0) { itemToolPanel.UpdateList(); } #endregion #region Set Child Control Parent as the MirDataTool to share functions and interact with each other. ConquestPanel.SetChild(this); DropPanel.SetChild(this); GameShopPanel.SetChild(this); ItemPanel.SetChild(this); MapPanel.SetChild(this); MonsterPanel.SetChild(this); NPCPanel.SetChild(this); QuestPanel.SetChild(this); CraftToolPanel.SetChild(this); #endregion }