示例#1
0
        protected override void OnSessionSaved()
        {
            base.OnSessionSaved();

            var currentOrientation = gameSettingsAsset.GetOrCreate <RenderingSettings>().DisplayOrientation;

            if (displayOrientation != currentOrientation && Session.CurrentProject != null)
            {
                GameSettingsAssetCompiler.SetPlatformOrientation(Session.CurrentProject.Project, currentOrientation);

                displayOrientation = currentOrientation;
            }
        }
示例#2
0
        protected override void OnSessionSaved()
        {
            base.OnSessionSaved();

            //display orientation needs changes in ios / android manifest files
            var currentOrientation = gameSettingsAsset.GetOrCreate <RenderingSettings>().DisplayOrientation;

            if (displayOrientation != currentOrientation && Session.CurrentProject != null)
            {
                GameSettingsAssetCompiler.SetPlatformOrientation(Session.CurrentProject.Project, currentOrientation);

                displayOrientation = currentOrientation;
            }
        }
示例#3
0
        protected override void OnSessionSaved()
        {
            base.OnSessionSaved();

            //display orientation needs changes in ios / android manifest files
            var currentOrientation = gameSettingsAsset.GetOrCreate <RenderingSettings>().DisplayOrientation;

            if (displayOrientation != currentOrientation)
            {
                foreach (var profile in Session.CurrentPackage.Package.Profiles)
                {
                    GameSettingsAssetCompiler.SetPlatformOrientation(Session.CurrentPackage.Package, profile.Platform, currentOrientation);
                }

                displayOrientation = currentOrientation;
            }
        }