protected override void OnSessionSaved() { base.OnSessionSaved(); var currentOrientation = gameSettingsAsset.GetOrCreate <RenderingSettings>().DisplayOrientation; if (displayOrientation != currentOrientation && Session.CurrentProject != null) { GameSettingsAssetCompiler.SetPlatformOrientation(Session.CurrentProject.Project, currentOrientation); displayOrientation = currentOrientation; } }
protected override void OnSessionSaved() { base.OnSessionSaved(); //display orientation needs changes in ios / android manifest files var currentOrientation = gameSettingsAsset.GetOrCreate <RenderingSettings>().DisplayOrientation; if (displayOrientation != currentOrientation && Session.CurrentProject != null) { GameSettingsAssetCompiler.SetPlatformOrientation(Session.CurrentProject.Project, currentOrientation); displayOrientation = currentOrientation; } }
protected override void OnSessionSaved() { base.OnSessionSaved(); //display orientation needs changes in ios / android manifest files var currentOrientation = gameSettingsAsset.GetOrCreate <RenderingSettings>().DisplayOrientation; if (displayOrientation != currentOrientation) { foreach (var profile in Session.CurrentPackage.Package.Profiles) { GameSettingsAssetCompiler.SetPlatformOrientation(Session.CurrentPackage.Package, profile.Platform, currentOrientation); } displayOrientation = currentOrientation; } }