public void ShowLeaderboardUI() { #if EASY_MOBILE if (GameServiceManager.IsInitialized()) { GameServiceManager.ShowLeaderboardUI(); } else { #if UNITY_IOS MobileNativeUI.Alert("Service Unavailable", "The user is not logged in to Game Center."); #elif UNITY_ANDROID GameServiceManager.Init(); #endif } #endif }
public void ShowLeaderboardUI() { if (GameServiceManager.IsInitialized()) { GameServiceManager.ShowLeaderboardUI(); } else { #if UNITY_ANDROID GameServiceManager.Init(); #elif UNITY_IOS MobileNativeUI.Alert("Service Unavailable", "The user is not logged in."); #else Debug.Log("Cannot show leaderboards: platform not supported."); #endif } }