/// <summary> /// 复制(潜拷贝) /// </summary> protected override void toShadowCopy(BaseData data) { if (!(data is GameServerRunData)) { return; } GameServerRunData mData = (GameServerRunData)data; this.id = mData.id; this.onlineNum = mData.onlineNum; }
/// <summary> /// 是否数据一致 /// </summary> protected override bool toDataEquals(BaseData data) { GameServerRunData mData = (GameServerRunData)data; if (this.id != mData.id) { return(false); } if (this.onlineNum != mData.onlineNum) { return(false); } return(true); }