public void broadcastToMembers(GameServerNetworkPacket pk) { foreach (L2Player pl in Members) { pl.sendPacket(pk); } }
public void sendPacket(GameServerNetworkPacket sbp) { if (IsTerminated) { return; } sbp.write(); byte[] data = sbp.ToByteArray(); _crypt.encrypt(data); List <byte> bytes = new List <byte>(); bytes.AddRange(BitConverter.GetBytes((short)(data.Length + 2))); bytes.AddRange(data); TrafficDown += bytes.Count; if (sbp is L2dotNET.Game.network.l2send.CharacterSelectionInfo) { // byte[] st = ToByteArray(); //foreach (byte s in data) // Console.Write(s.ToString("x2") + " "); } try { _stream.Write(bytes.ToArray(), 0, bytes.Count); // _stream.Flush(); } catch { Console.WriteLine("client " + AccountName + " terminated."); termination(); } }
private void broadcastToOnline(GameServerNetworkPacket p) { foreach (ClanMember cm in members) { if (cm.online == 1) { cm.Target.sendPacket(p); } } }
public void broadcastToMembers(GameServerNetworkPacket pk) { foreach (ClanMember cm in members) { if (cm.online == 1) { cm.Target.sendPacket(pk); } } }
public void broadcastToMembers(GameServerNetworkPacket pk, int except) { foreach (L2Player pl in Members) { if (pl.ObjID != except) { pl.sendPacket(pk); } } }
public void BroadcastToRegion(int instanceId, int x, int y, GameServerNetworkPacket pck) { L2WorldRegion reg = GetRegion(x, y); if (reg != null) { reg.broadcastPacket(instanceId, pck, false); } else { CLogger.warning("l2world: broadcastRegionPacket error, object on unk territory " + x + " " + y); } }
public void broadcastPacket(GameServerNetworkPacket pk) { foreach (L2Object obj in ObjectsInside.Values) { if (obj is L2Player) { obj.sendPacket(pk); } else if (obj is L2Summon) { ((L2Summon)obj).sendPacket(pk); } } }
public void BroadcastPacket(GameServerNetworkPacket packet) { if (_characterList.Count == 0) { return; } foreach (L2Character character in _characterList) { if (character != null && character is L2Player) { character.sendPacket(packet); } } }
public virtual void broadcastPacket(GameServerNetworkPacket pk, bool excludeYourself) { if (!excludeYourself) { sendPacket(pk); } foreach (L2Object o in knownObjects.Values) { if (o is L2Player) { o.sendPacket(pk); } } }
public void sendPacket(GameServerNetworkPacket pk) { pk.write(); List <byte> blist = new List <byte>(); byte[] db = pk.ToByteArray(); short len = (short)db.Length; blist.AddRange(BitConverter.GetBytes(len)); blist.AddRange(db); nstream.Write(blist.ToArray(), 0, blist.Count); nstream.Flush(); }
public void addKnownObject(L2Object obj, GameServerNetworkPacket pk, bool pkuse) { if (knownObjects.ContainsKey(obj.ObjID)) { return; } knownObjects.Add(obj.ObjID, obj); if (!obj.Visible) { return; } if (pkuse) { onAddObject(obj, pk); } }
public void realiseMe(L2Object obj, GameServerNetworkPacket pk, bool pkuse) { if (_objects.ContainsKey(obj.ObjID)) { Console.WriteLine(getName() + " error, object " + obj.ObjID + " already in here."); return; } _objects.Add(obj.ObjID, obj); foreach (L2Object ko in _objects.Values) { if (ko.ObjID == obj.ObjID) { continue; } ko.addKnownObject(obj, pk, pkuse); obj.addKnownObject(ko, pk, pkuse); } }
public void RealiseEntry(L2Object obj, GameServerNetworkPacket pk, bool pkuse) { if (_allObjects.ContainsKey(obj.ObjID)) { _allObjects.Add(obj.ObjID, obj); if (obj is L2Player) { _allPlayers.Add(obj.ObjID, (L2Player)obj); } L2WorldRegion reg = GetRegion(obj.X, obj.Y); obj.CurrentRegion = reg.getName(); if (reg != null) { reg.realiseMe(obj, pk, pkuse); } else { CLogger.warning("l2world: realiseEntry error, object on unk territory " + obj.X + " " + obj.Y + " " + obj.Z); } } }
public void broadcastPacket(int instanceId, GameServerNetworkPacket pck, bool main) { foreach (L2Object o in _objects.Values) { if (o.InstanceID != instanceId) { continue; } if (o is L2Player) { o.sendPacket(pck); } if (main) { foreach (L2WorldRegion wrn in _surroundingRegions) { wrn.broadcastPacket(instanceId, pck, false); } } } }
public virtual void broadcastPacket(GameServerNetworkPacket pk) { broadcastPacket(pk, false); }
public virtual void onAddObject(L2Object obj, GameServerNetworkPacket pk, string msg = null) { }
public virtual void sendPacket(GameServerNetworkPacket pk) { }