public List <GameServerEntry> SelectActiveGameServers() { string command = "SELECT * FROM game_servers WHERE is_active = 1"; using (SqlCommand cmd = new SqlCommand(command, Connection)) { using (SqlDataReader reader = cmd.ExecuteReader()) { List <GameServerEntry> result = new List <GameServerEntry>(); int ord_name = reader.GetOrdinal("name"); int ord_ip = reader.GetOrdinal("ip"); int ord_port = reader.GetOrdinal("port"); int ord_max_players = reader.GetOrdinal("max_players"); while (reader.Read()) { var game_serv_entry = new GameServerEntry(); game_serv_entry.Name = reader.GetString(ord_name); game_serv_entry.Socket = new IPEndPoint(new IPAddress(reader.GetInt64(ord_ip)), reader.GetInt32(ord_port)); game_serv_entry.MaxPlayers = reader.GetInt16(ord_max_players); game_serv_entry.IsActive = true; result.Add(game_serv_entry); } return(result); } } return(null); }
private void AppendServer(GameServerEntry entry) { /* DEBUG * var r = new Random(); * tblServersList.Rows.Add( * "Server name", * ToPlayersString(r.Next(1,10), r.Next(1,50)), * ToGameStatusString(), * ToPingString(r.Next(1, 100)) * ); */ tblServersList.Rows.Add( entry.Name, "? / " + entry.MaxPlayers ); }
public bool TryRegisterServer(IPAddress who_requests, GameServerEntry server_options) { if (IsRecentIp(who_requests)) { return(false); } int insert_result = server_options.ExecuteInsertCommand(DbServer.Connection); if (insert_result != 0) { return(false); } _recent_server_creators_IPs.Enqueue(new TimestampedIP(who_requests, DateTime.UtcNow)); OnMessageToGameServer?.Invoke( this, new MessageToGameServerEventArgs(server_options, HeadToGameServerMessage.AckRegister) ); return(true); }
public CommunityServerEntry(GameServerEntry entry) { this.entry = entry; Region = entry.Region; PlayerCount = entry.PlayerCount; }
public MessageToGameServerEventArgs(GameServerEntry server, HeadToGameServerMessage type) { Server = server; MessageType = type; }
public MessageFromGameServerEventArgs(GameServerEntry server, GameToHeadServerMessage type) { Server = server; MessageType = type; }
public ServerCreationEventArgs(GameServerEntry options) { Options = options; }