/// <summary> /// Deletes a game server cluster /// </summary> /// <param name="projectId">Your Google Cloud Project Id</param> /// <param name="regionId">Region in which the cluster will be created</param> /// <param name="realmId"></param> /// <param name="clusterId">The id of the game server cluster</param> public string DeleteGameServerCluster( string projectId = "YOUR-PROJECT-ID", string regionId = "us-central1-f", string realmId = "YOUR-REALM-ID", string clusterId = "YOUR-GAME-SERVER-CLUSTER-ID") { // Initialize the client var client = GameServerClustersServiceClient.Create(); // Construct the request string parent = $"projects/{projectId}/locations/{regionId}/realms/{realmId}"; string clusterName = $"{parent}/gameServerClusters/{clusterId}"; // Call the API try { var deleted = client.DeleteGameServerCluster(clusterName); // Inspect the result return($"Game server cluster deleted: {deleted.Name}"); } catch (Exception e) { Console.WriteLine($"DeleteGameServerCluster error:"); Console.WriteLine($"{e.Message}"); throw; } }
public void DeleteCluster( string projectId, string regionId, string realmId, string clusterId) { // Create the client. GameServerClustersServiceClient client = GameServerClustersServiceClient.Create(); DeleteGameServerClusterRequest request = new DeleteGameServerClusterRequest { GameServerClusterName = GameServerClusterName.FromProjectLocationRealmCluster(projectId, regionId, realmId, clusterId) }; // Make the request. Operation <Empty, OperationMetadata> response = client.DeleteGameServerCluster(request); // Poll until the returned long-running operation is complete. response.PollUntilCompleted(); }
/// <summary> /// Initialize client that will be used to send requests.This client only needs to be created /// once, and can be reused for multiple requests. After completing all of your requests, call /// the "close" method on the client to safely clean up any remaining background resources. /// </summary> /// <param name="projectId">Your Google Cloud Project Id</param> /// <param name="regionId">Region in which the cluster will be created</param> /// <param name="realmId"></param> /// <param name="clusterId">The id of the game server cluster</param> /// <param name="gkeName">The name of Google Kubernetes Engine cluster</param> public string CreateGameServerCluster( string projectId = "YOUR-PROJECT-ID", string regionId = "us-central1", string realmId = "YOUR-REALM-ID", string clusterId = "YOUR-GAME-SERVER-CLUSTER-ID", string gkeName = "projects/YOUR-PROJECT-ID/locations/us-central1/clusters/test") { // Initialize the client var client = GameServerClustersServiceClient.Create(); // Construct the request string parent = $"projects/{projectId}/locations/{regionId}/realms/{realmId}"; string clusterName = $"{parent}/gameServerClusters/{clusterId}"; var gameServerCluster = new GameServerCluster { Name = clusterName, ConnectionInfo = new GameServerClusterConnectionInfo { GkeName = gkeName, Namespace = "default" } }; var request = new CreateGameServerClusterRequest { Parent = parent, GameServerClusterId = clusterId, GameServerCluster = gameServerCluster }; // Call the API try { var created = client.CreateGameServerCluster(request); // Inspect the result return($"Game server cluster created: {created.Name}"); } catch (Exception e) { Console.WriteLine($"CreateGameServerCluster error:"); Console.WriteLine($"{e.Message}"); throw; } }
/// <summary> /// List game server clusters /// </summary> /// <param name="projectId">Your Google Cloud Project Id</param> /// <param name="regionId">Region in which the cluster will be created</param> /// <param name="realmId"></param> public List <string> ListGameServerClusters( string projectId = "YOUR-PROJECT-ID", string regionId = "us-central1-f", string realmId = "YOUR-REALM-ID", string clusterId = "YOUR-GAME-SERVER-CLUSTER-ID") { // Initialize the client var client = GameServerClustersServiceClient.Create(); // Construct the request string parent = $"projects/{projectId}/locations/{regionId}/realms/{realmId}"; // Call the API try { var response = client.ListGameServerClusters(parent); // Inspect the result List <string> result = new List <string>(); bool hasMore = true; Page <GameServerCluster> currentPage; while (hasMore) { currentPage = response.ReadPage(pageSize: 10); // Read the result in a given page foreach (var cluster in currentPage) { Console.WriteLine($"Game server cluster returned: {cluster.Name}"); result.Add(cluster.Name); } hasMore = currentPage != null; } ; return(result); } catch (Exception e) { Console.WriteLine($"ListGameServerClusters error:"); Console.WriteLine($"{e.Message}"); throw; } }
public GameServerCluster GetCluster( string projectId, string regionId, string realmId, string clusterId) { // Create the client. GameServerClustersServiceClient client = GameServerClustersServiceClient.Create(); GetGameServerClusterRequest request = new GetGameServerClusterRequest { GameServerClusterName = GameServerClusterName.FromProjectLocationRealmCluster(projectId, regionId, realmId, clusterId), View = GameServerClusterView.Full }; // Make the request. GameServerCluster response = client.GetGameServerCluster(request); // You could write response.Name and response.ClusterState to the console // to see the installed versions of Agones and Kubernetes on the cluster. return(response); }
public IList <GameServerCluster> ListClusters( string projectId, string regionId, string realmId) { // Create the client. GameServerClustersServiceClient client = GameServerClustersServiceClient.Create(); ListGameServerClustersRequest request = new ListGameServerClustersRequest { ParentAsRealmName = RealmName.FromProjectLocationRealm(projectId, regionId, realmId), View = GameServerClusterView.Full }; // Make the request. PagedEnumerable <ListGameServerClustersResponse, GameServerCluster> response = client.ListGameServerClusters(request); // You could iterate through response and write the cluster.Name and // cluster.ClusterState to the console to see the installed versions of Agones // and Kubernetes on each cluster. // The returned sequence will lazily perform RPCs as it's being iterated over. return(response.ToList()); }
/// <summary> /// Deletes a game server cluster /// </summary> /// <param name="projectId">Your Google Cloud Project Id</param> /// <param name="regionId">Region in which the cluster will be created</param> /// <param name="realmId"></param> /// <param name="clusterId">The id of the game server cluster</param> public string UpdateGameServerCluster( string projectId = "YOUR-PROJECT-ID", string regionId = "us-central1-f", string realmId = "YOUR-REALM-ID", string clusterId = "YOUR-GAME-SERVER-CLUSTER-ID") { // Initialize the client var client = GameServerClustersServiceClient.Create(); // Construct the request string parent = $"projects/{projectId}/locations/{regionId}/realms/{realmId}"; string clusterName = $"{parent}/gameServerClusters/{clusterId}"; var cluster = new GameServerCluster { Name = clusterName, Labels = { { "key", "value" } } }; var fieldMask = new FieldMask(); fieldMask.Paths.Add("labels"); // Call the API try { var updatedOperationId = client.UpdateGameServerCluster(cluster, fieldMask); // Inspect the result return($"Game server cluster updated: {cluster.Name}. OperationId: {updatedOperationId}"); } catch (Exception e) { Console.WriteLine($"UpdateGameServerCluster error:"); Console.WriteLine($"{e.Message}"); throw; } }