public bool broadcastPacketTeam(TeamId team, GameServer.Logic.Packets.Packet packet, Channel channelNo, PacketFlags flag = PacketFlags.Reliable)
 {
     return(broadcastPacketTeam(team, packet.GetBytes(), channelNo, flag));
 }
 public bool broadcastPacketVision(GameObject o, GameServer.Logic.Packets.Packet packet, Channel channelNo, PacketFlags flag = PacketFlags.Reliable)
 {
     return(broadcastPacketVision(o, packet.GetBytes(), channelNo, flag));
 }
 public bool sendPacket(Peer peer, GameServer.Logic.Packets.Packet packet, Channel channelNo, PacketFlags flag = PacketFlags.Reliable)
 {
     return(sendPacket(peer, packet.GetBytes(), channelNo, flag));
 }