private static void InitComponets(BinaryNode domNode, GameObject go)
 {
     Component[] components = go.GetComponents(typeof(Component));
     for (int i = 0; i < domNode.GetChildNum(); i++)
     {
         BinaryNode child = domNode.GetChild(i);
         if (!(child.GetName() != "Cop"))
         {
             string    nodeAttr = GameSerializer.GetNodeAttr(child, "Type");
             Component x        = null;
             for (int j = 0; j < components.Length; j++)
             {
                 if (!GameSerializer.isNull(components[j]))
                 {
                     string pureType = GameSerializer.GetPureType(components[j].GetType().ToString());
                     if (pureType.Equals(nodeAttr))
                     {
                         x = components[j];
                         break;
                     }
                 }
             }
             if (x == null)
             {
                 x = go.AddComponent(GameSerializer.GetType(nodeAttr));
             }
         }
     }
 }