public GameSection CreateSection(GameSceneTables.SectionData section_data, LoadObject[] use_objects) { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_0128: Expected O, but got Unknown GameSection gameSection = null; HierarchyData last = GetLast(); Transform parent = (last != null) ? last.section._transform : MonoBehaviourSingleton <UIManager> .I.uiCamera.get_transform(); if (section_data.type == GAME_SECTION_TYPE.COMMON_DIALOG) { gameSection = (Utility.CreateGameObjectAndComponent(section_data.typeParams[0], parent, 5) as GameSection); gameSection.baseDepth = GetPrefabUIDepth(section_data.type); gameSection.set_name(section_data.sectionName); parent = gameSection._transform; } int i = 0; for (int num = use_objects.Length; i < num; i++) { LoadObject loadObject = use_objects[i]; if (loadObject != null) { GameObject val = loadObject.loadedObject as GameObject; if (val != null) { if (val.GetComponent <UIVirtualScreen>() != null) { Type type = null; if (gameSection == null) { type = Type.GetType(section_data.sectionName); } UIBehaviour uIBehaviour = UIManager.CreatePrefabUI(val, loadObject.PopInstantiatedGameObject(), type, false, parent, GetPrefabUIDepth(section_data.type), section_data); if (gameSection == null && section_data.type == GAME_SECTION_TYPE.COMMON_DIALOG) { gameSection = (uIBehaviour.get_gameObject().AddComponent(Type.GetType(section_data.typeParams[0])) as GameSection); parent = gameSection._transform; } else if (gameSection == null && type != null) { gameSection = (uIBehaviour.GetComponent <UIBehaviour>() as GameSection); parent = gameSection._transform; } else { if (gameSection == null) { gameSection = (uIBehaviour.GetComponent <UIBehaviour>() as GameSection); } if (gameSection == null) { gameSection = (Utility.CreateGameObjectAndComponent(section_data.sectionName, parent, 5) as GameSection); gameSection.baseDepth = GetPrefabUIDepth(section_data.type); parent = gameSection._transform; } if (section_data.type != GAME_SECTION_TYPE.COMMON_DIALOG) { uIBehaviour.Open(UITransition.TYPE.OPEN); } } } else if (gameSection != null) { gameSection.AddPrefab(val, loadObject.PopInstantiatedGameObject()); } else { Log.Warning(LOG.GAMESCENE, "[{0}] is not used.", val.get_name()); } } } } if (gameSection == null) { gameSection = (Utility.CreateGameObjectAndComponent(section_data.sectionName, parent, 5) as GameSection); gameSection.baseDepth = GetPrefabUIDepth(section_data.type); } HierarchyData hierarchyData = new HierarchyData(); hierarchyData.section = gameSection; hierarchyData.data = section_data; hierarchyList.Add(hierarchyData); int type2 = (int)section_data.type; if (typedDatas[type2] == null) { typedDatas[type2] = hierarchyData; } return(gameSection); }