static public int StopMovement(IntPtr l) { try { GameScrollRect self = (GameScrollRect)checkSelf(l); self.StopMovement(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int GraphicUpdateComplete(IntPtr l) { try { GameScrollRect self = (GameScrollRect)checkSelf(l); self.GraphicUpdateComplete(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get_normalizedPosition(IntPtr l) { try { GameScrollRect self = (GameScrollRect)checkSelf(l); pushValue(l, true); pushValue(l, self.normalizedPosition); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int get_viewport(IntPtr l) { try { GameScrollRect self = (GameScrollRect)checkSelf(l); pushValue(l, true); pushValue(l, self.viewport); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int SetColumn(IntPtr l) { try { GameScrollRect self = (GameScrollRect)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); self.SetColumn(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_normalizedPosition(IntPtr l) { try { GameScrollRect self = (GameScrollRect)checkSelf(l); UnityEngine.Vector2 v; checkType(l, 2, out v); self.normalizedPosition = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_viewport(IntPtr l) { try { GameScrollRect self = (GameScrollRect)checkSelf(l); UnityEngine.RectTransform v; checkType(l, 2, out v); self.viewport = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_onValueChanged(IntPtr l) { try { GameScrollRect self = (GameScrollRect)checkSelf(l); GameScrollRect.ScrollRectEvent v; checkType(l, 2, out v); self.onValueChanged = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_SetMinColumnOrRaw(IntPtr l) { try { GameScrollRect self = (GameScrollRect)checkSelf(l); int v; checkType(l, 2, out v); self.SetMinColumnOrRaw = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int RegisterItem(IntPtr l) { try { GameScrollRect self = (GameScrollRect)checkSelf(l); System.Object a1; checkType(l, 2, out a1); System.Boolean a2; checkType(l, 3, out a2); self.RegisterItem(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int SetListInfos(IntPtr l) { try { GameScrollRect self = (GameScrollRect)checkSelf(l); System.Collections.Generic.List <System.Object> a1; checkType(l, 2, out a1); System.Boolean a2; checkType(l, 3, out a2); self.SetListInfos(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }