示例#1
0
 static public int StopMovement(IntPtr l)
 {
     try {
         GameScrollRect self = (GameScrollRect)checkSelf(l);
         self.StopMovement();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#2
0
 static public int GraphicUpdateComplete(IntPtr l)
 {
     try {
         GameScrollRect self = (GameScrollRect)checkSelf(l);
         self.GraphicUpdateComplete();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#3
0
 static public int get_normalizedPosition(IntPtr l)
 {
     try {
         GameScrollRect self = (GameScrollRect)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.normalizedPosition);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#4
0
 static public int get_viewport(IntPtr l)
 {
     try {
         GameScrollRect self = (GameScrollRect)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.viewport);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#5
0
 static public int SetColumn(IntPtr l)
 {
     try {
         GameScrollRect self = (GameScrollRect)checkSelf(l);
         System.Int32   a1;
         checkType(l, 2, out a1);
         self.SetColumn(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#6
0
 static public int set_normalizedPosition(IntPtr l)
 {
     try {
         GameScrollRect      self = (GameScrollRect)checkSelf(l);
         UnityEngine.Vector2 v;
         checkType(l, 2, out v);
         self.normalizedPosition = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#7
0
 static public int set_viewport(IntPtr l)
 {
     try {
         GameScrollRect            self = (GameScrollRect)checkSelf(l);
         UnityEngine.RectTransform v;
         checkType(l, 2, out v);
         self.viewport = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#8
0
 static public int set_onValueChanged(IntPtr l)
 {
     try {
         GameScrollRect self = (GameScrollRect)checkSelf(l);
         GameScrollRect.ScrollRectEvent v;
         checkType(l, 2, out v);
         self.onValueChanged = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#9
0
 static public int set_SetMinColumnOrRaw(IntPtr l)
 {
     try {
         GameScrollRect self = (GameScrollRect)checkSelf(l);
         int            v;
         checkType(l, 2, out v);
         self.SetMinColumnOrRaw = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#10
0
 static public int RegisterItem(IntPtr l)
 {
     try {
         GameScrollRect self = (GameScrollRect)checkSelf(l);
         System.Object  a1;
         checkType(l, 2, out a1);
         System.Boolean a2;
         checkType(l, 3, out a2);
         self.RegisterItem(a1, a2);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#11
0
 static public int SetListInfos(IntPtr l)
 {
     try {
         GameScrollRect self = (GameScrollRect)checkSelf(l);
         System.Collections.Generic.List <System.Object> a1;
         checkType(l, 2, out a1);
         System.Boolean a2;
         checkType(l, 3, out a2);
         self.SetListInfos(a1, a2);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }