示例#1
0
 protected override void LoadContent()
 {
     _gameScreenContext = new GameScreenContext(GraphicsDevice, Content, _screenSizeInformation);
 }
示例#2
0
 public StateMainMenuGame(GameScreenContext context)
 {
     Context = context;
 }
 public StateExecuteGame(GameScreenContext context)
 {
     Context = context;
 }