void Start() { scoreHandler = (GameScoreHandler)gameScoreHandler.GetComponent (typeof(GameScoreHandler)); scoreHandler.ScoreFieldName = userDefineKey.Score; scoreHandler.initGameScoreHandlerDocument (); score = scoreHandler.AccumulatedScore; previousScoreHandler = (GameScoreHandler)previousgameScoreHandler.GetComponent (typeof(GameScoreHandler)); previousScoreHandler.ScoreFieldName = userDefineKey.Score; previousScoreHandler.initGameScoreHandlerDocument (); previousScore = previousScoreHandler.AccumulatedScore; Debug.Log ("At AccumulatedScoreViewer total score = " + scoreHandler.AccumulatedScore.ToString ()); if (requiredScore > 0) { if(isUnlock()){ Unlock(); DisplayAccumulatedScore(); }else{ DisplayScoreRequiredToUnlock(); } } else { Unlock(); DisplayAccumulatedScore(); } }
protected virtual void Init() { _feedBackPanel = GetComponent <CanvasGroup>(); ToggleUIItem(_feedBackPanel, false, true); _feedBackImage = transform.GetChild(0).GetComponent <Image>(); _feedBackText = _feedBackImage.transform.GetChild(0).GetComponent <Text>(); game = FindObjectOfType <GameScoreHandler>(); _feedBackEffect.gameObject.SetActive(false); feedbackShown = false; }
void Start() { for (int index = 0; index < starImages.Length; index++) { starImages[index].enabled = false; } scoreHandler = (GameScoreHandler)gameScoreHandler.GetComponent (typeof(GameScoreHandler)); scoreHandler.ScoreFieldName = userDefineKey.Score;; scoreHandler.Level = level; scoreHandler.ScoreRequired = scoreRequired; scoreHandler.initGameScoreHandlerDocument (); unlockLevel (); if (!isLock) { starCount (scoreHandler.HighScore); } }
void Start() { pauseButton.gameObject.SetActive (true); playButton.gameObject.SetActive (false); for (int count = 0; count < scoreStar.Length; count++) { scoreStar[count].enabled = false; afterScoreStar[count].enabled = false; } scoreHandler = (GameScoreHandler)gameScoreHandler.GetComponent (typeof(GameScoreHandler)); scoreHandler.ScoreFieldName = userDefineKey.Score; scoreHandler.Level = level; scoreHandler.initGameScoreHandlerDocument (); Debug.Log ("Accumulated Score:" + scoreHandler.AccumulatedScore.ToString ()); SetupGameOverPanel (); }
void Start() { scoreHandler = (GameScoreHandler)gameScoreHandler.GetComponent (typeof(GameScoreHandler)); scoreHandler.ScoreFieldName = scoreField; scoreHandler.InitGameScoreHandlerDocument (); }
void Start() { pauseButton.gameObject.SetActive (true); playButton.gameObject.SetActive (false); scoreHandler = (GameScoreHandler)gameScoreHandler.GetComponent (typeof(GameScoreHandler)); scoreHandler.ScoreFieldName = scoreField; scoreHandler.initGameScoreHandlerDocument (); }