public void CleanAllInfo() { m_lPrepareTime = 0; m_lBeginTime = 0; m_lEndTime = 0; m_eStatus = GameSceneStatuses.STATUS_NULL; }
public void CleanAllInfo() { m_nMapCode = 0; m_lPrepareTime = 0; m_lBeginTime = 0; m_lEndTime = 0; m_eStatus = GameSceneStatuses.STATUS_NULL; m_nPlarerCount = 0; m_bEndFlag = false; }