public void SetPlayerInfo() { if (progress1 > 0) { GameSaveUtility.SetChapProgress(1); } if (progress2 > 0) { GameSaveUtility.SetChapProgress(2); } if (progress3 > 0) { GameSaveUtility.SetChapProgress(3); } GameSaveUtility.SavePlayerName(playerName); GameSaveUtility.SaveUniversity(playerTeam); GameSaveUtility.AddTotalBalance(playerMoney); GameSaveUtility.SetTotalStar(playerStars); PlayerPrefs.Save(); }