private void correctChoice(Vector2 pos) { particleEffect.Trigger(pos); //To-do:Kenny particleEffect.Trigger position to be at where the object is instead of collision generateGameSet(); //To-do:Kenny give a second or two of pause before the next set comes in correct_snd.MultiPlay(); this.score++; //updating the score }
private void correctChoice(Vector2 pos) { generateGameSet(); particleEffect.Trigger(pos); correct_snd.MultiPlay(); this.score++; }
private void correctChoice(Vector2 pos) { particleEffect.Trigger(pos); questionIsCorrect = true; destroyGameSet(); correct_snd.MultiPlay(); score++; textAnimator.Start(); }
private void correctChoice(Vector2 pos) { particleEffect.Trigger(pos); //To-do:Kenny particleEffect.Trigger position to be at where the object is instead of collision questionIsCorrect = true; destroyGameSet(); //generateGameSet(); //remove this line once destroyGameSet() is implemented. correct_snd.MultiPlay(); this.score++; textAnimator.Start(); }
/// <summary> /// This function triggers whenever a correct choice has been made by the user /// </summary> /// <param name="pos">Position of correct solution</param> private void correctChoice(Vector2 pos) { questionIsCorrect = true; //Particle Effect particleEffect.Trigger(pos); //Change GameSet destroyGameSet(); //Play sound correct_snd.MultiPlay(); // Add Score GameScoringSystem.Instance.addScore(gameTimeManager.GameTime.ElapsedGameTime.Milliseconds); GameScoringSystem.Instance.checkWinningCondition(ref this.gameLevelManager, ref content); // Display Encouragements textAnim_GoodJob.Start(); }