public DataCenter()
 {
     PlayerState                = new PlayerState();
     KeyConatactData            = new KeyContactData();
     RuntimeTasks               = new RuntimeTasksData();
     gameRunnedState            = new GameRunnedState();
     RuntimeTaskMap             = new TaskMap.RunTimeTaskData();
     BusinessmanStates          = new BusinessmanStates();
     GameRunningStaetData       = new GameRunningStateData();
     ActionInteractiveStateData = new ActionInteractiveStateData();
     SceneStateDatas            = new SceneStateDatas();
 }
    /// <summary>
    /// 获取一个当前的随机id
    /// </summary>
    /// <param name="gameRunnedState">游戏运行过的状态</param>
    /// <returns></returns>
    public static int GetNowID(GameRunnedState gameRunnedState)
    {
        int id = gameRunnedState.StartTimes * 100000 + (++startNum);

        return(id);
    }