public void SetAllPro(GameRunStatus status, bool flag, int num) { runStatus = status; isCatch = flag; currentGameNumber = num; SaveData(); }
public void SetGameNumber(int num) { currentGameNumber = num; if (num < 0) { currentGameNumber = 4; isCatch = false; runStatus = GameRunStatus.GameEnd; } SaveData(); }
public void SetRunStatus(GameRunStatus status) { runStatus = status; SaveData(); }
protected override bool CreateUserRole(out IUser user) { user = null; UserBasisCache basis = UserHelper.FindUserBasis(UserId); if (basis == null) { var nickNameCheck = new NickNameCheck(); var KeyWordCheck = new KeyWordCheck(); string msg; if (nickNameCheck.VerifyRange(UserName, out msg) || KeyWordCheck.VerifyKeyword(UserName, out msg) || nickNameCheck.IsExistNickName(UserName, out msg)) { ErrorCode = Language.Instance.ErrorCode; ErrorInfo = msg; return(false); } basis = CreateRole(UserId, Sid, ServerID, Pid, RetailID, UserName, profession, HeadID); if (basis != null) { /// 邀请处理 if (!string.IsNullOrEmpty(unid)) { var selflist = Util.FindUserCenterUser(Pid, RetailID, ServerID); var inviterlist = Util.FindUserCenterUser(unid, RetailID, ServerID); if (inviterlist.Count > 0 && inviterlist[0].UserID != 0 && Pid != unid) { if (selflist.Count > 0 && string.IsNullOrEmpty(selflist[0].Unid)) { inviterUserId = inviterlist[0].UserID; selflist[0].Unid = unid; } } } } else { return(false); } nickNameCheck.OnCreateAfter(basis); } else { return(false); } UserLoginLog userLoginLog = new UserLoginLog(); userLoginLog.UserId = UserId.ToString(); userLoginLog.SessionID = Sid; userLoginLog.MobileType = MobileType; userLoginLog.ScreenX = ScreenX; userLoginLog.ScreenY = ScreenY; userLoginLog.RetailId = RetailID; userLoginLog.AddTime = DateTime.Now; userLoginLog.State = LoginStatus.Logined; userLoginLog.DeviceID = DeviceID; userLoginLog.Ip = GetRealIP(); userLoginLog.Pid = basis.Pid; userLoginLog.UserLv = basis.UserLv; var sender = DataSyncManager.GetDataSender(); sender.Send(new[] { userLoginLog }); user = new SessionUser(basis); // 记录删档测试登录老用户 GameRunStatus gameRunStatus = ConfigUtils.GetSetting("Game.RunStatus").ToEnum <GameRunStatus>(); if (gameRunStatus == GameRunStatus.DeleteFileTest) { OldUserLog record = new OldUserLog() { UserID = basis.UserID, OpenID = basis.Pid, NickName = basis.NickName, AvatarUrl = basis.AvatarUrl, CreateDate = DateTime.Now, }; //var oldUserSet = new ShareCacheStruct<OldUserRecord>(); //oldUserSet.AddOrUpdate(record); sender.Send(new[] { record }); MailData mail = new MailData() { ID = Guid.NewGuid().ToString(), Title = "《勇者之怒》删档测试通知", Sender = "系统", Date = DateTime.Now, Context = "尊敬的玩家,您好,欢迎您进入我们的游戏,目前游戏正在删档封测阶段,如果您在游戏中遇到任何问题,请及时联系qq 2602611792处理。\n" + " 本次测试时间为7月11日~7月18日,测试结束后,我们将清空所有玩家数据,请玩家牢记角色ID以及昵称,及时联系平台客服兑换奖励,没有获奖的玩家也可以在游戏正式上线时" + "使用测试时的账号登录游戏可以享受充值3倍钻石优惠以及领取老玩家大礼包一份,千万不要错过哟!", }; UserHelper.AddNewMail(basis.UserID, mail, false); } else if (gameRunStatus == GameRunStatus.OfficialOperation) { if (new MemoryCacheStruct <OldUserCache>().Find(t => (t.OpenID == basis.Pid)) != null) {// 是删档测试老用户发放奖励 //MailData mail = new MailData() //{ // ID = Guid.NewGuid().ToString(), // Title = "老用户回归奖励", // Sender = "系统", // Date = DateTime.Now, // Context = "感谢您再次登录勇者之怒,这是您的回归奖励!", //}; //UserHelper.AddNewMail(basis.UserID, mail, false); } } return(true); }