void Start() { stepsMovedFromSpawn = 0; boardObject = boardInput.GetComponent <Board> (); playerButton = GetComponent <RectTransform> (); ruleChecker = boardInput.GetComponent <GameRulesUtility> (); }
void Start() { ruleChecker = this.gameObject.GetComponent <GameRulesUtility> (); playerNameMap = new List <string>() { "Red", "Green", "Pink", "Blue" }; playerPawnMap = new Dictionary <string, GameObject[]> () { { player1_pawns[0].tag, player1_pawns }, { player2_pawns[0].tag, player2_pawns }, { player3_pawns[0].tag, player3_pawns }, { player4_pawns[0].tag, player4_pawns } }; changePlayerTurnName(playerNameMap [playerTurnValue]); removeNonPlayablePlayers(); }