public GameRuleZoneCondition(GameRuleRequiredObject zt, GameRuleSourceSelector s)
 {
     zoneType = zt;
     selector = s;
 }
 public GameRuleZoneCondition(GameRuleRequiredObjectType zt, GameRuleSourceSelector s)
 {
     zoneType = new GameRuleRequiredObject(zt, null);
     selector = s;
 }