public static void HandleGameRolePlayTaxCollectorFightRequestMessage(WorldClient client, GameRolePlayTaxCollectorFightRequestMessage message) { var taxCollector = client.Character.Map.GetActor <TaxCollectorNpc>(message.taxCollectorId); var result = client.Character.CanAttack(taxCollector); if (result != FighterRefusedReasonEnum.FIGHTER_ACCEPTED) { ContextHandler.SendChallengeFightJoinRefusedMessage(client, client.Character, result); return; } var fight = FightManager.Instance.CreatePvTFight(client.Character.Map); fight.ChallengersTeam.AddFighter(client.Character.CreateFighter(fight.ChallengersTeam)); fight.DefendersTeam.AddFighter(taxCollector.CreateFighter(fight.DefendersTeam)); fight.StartPlacement(); }
public static void HandleGameRolePlayTaxCollectorFightRequestMessage(WorldClient client, GameRolePlayTaxCollectorFightRequestMessage message) { TaxCollectorNpc actor = client.Character.Map.GetActor<TaxCollectorNpc>(message.taxCollectorId); FighterRefusedReasonEnum fighterRefusedReasonEnum = client.Character.CanAttack(actor); if (fighterRefusedReasonEnum != FighterRefusedReasonEnum.FIGHTER_ACCEPTED) { ContextHandler.SendChallengeFightJoinRefusedMessage(client, client.Character, fighterRefusedReasonEnum); } FightPvT fightPvT = Singleton<FightManager>.Instance.CreatePvTFight(client.Character.Map); fightPvT.RedTeam.AddFighter(client.Character.CreateFighter(fightPvT.RedTeam)); fightPvT.BlueTeam.AddFighter(actor.CreateFighter(fightPvT.BlueTeam)); fightPvT.StartPlacement(); }