示例#1
0
 /// <summary>
 /// Parse the actors array from MapComplementaryInformationsDataMessage.
 /// </summary>
 public void ParseActors(GameRolePlayActorInformations[] actors)
 {
     foreach (GameRolePlayActorInformations i in actors)
     {
         if (i is GameRolePlayGroupMonsterInformations)
         {
             GameRolePlayGroupMonsterInformations m = (GameRolePlayGroupMonsterInformations)i;
             Monsters.Add(new MonsterGroup(m.staticInfos, m.disposition.cellId, m.contextualId));
         }
         else if (i is GameRolePlayCharacterInformations)
         {
             GameRolePlayCharacterInformations p = (GameRolePlayCharacterInformations)i;
             Players.Add(p);
         }
         else if (i is GameRolePlayNpcInformations)
         {
             GameRolePlayNpcInformations npc = (GameRolePlayNpcInformations)i;
             Npcs.Add(npc);
         }
         else
         {
             Others.Add(i);
         }
     }
 }
示例#2
0
        // Constructor
        public MonstersGroupEntry(GameRolePlayGroupMonsterInformations infos)
        {
            Id        = infos.ContextualId;
            CellId    = (short)infos.Disposition.CellId;
            Followers = new List <MonsterEntry>(infos.StaticInfos.Underlings.Count);

            Leader = new MonsterEntry(infos.StaticInfos.MainCreatureLightInfos);
            infos.StaticInfos.Underlings.ForEach(u => Followers.Add(new MonsterEntry(u)));
        }
示例#3
0
        public Monster(GameRolePlayActorInformations actor)
        {
            GameRolePlayGroupMonsterInformations monster = (GameRolePlayGroupMonsterInformations)actor;

            this.ContextualId = monster.contextualId;
            this.CellId       = monster.disposition.cellId;
            this.Direction    = monster.disposition.direction;
            this.ID           = monster.look.bonesId;
        }
示例#4
0
 public GroupOfMonstersModel(GameRolePlayGroupMonsterInformations message)
     : base(message)
 {
     KeyRingBonus      = message.keyRingBonus;
     HasHardcoreDrop   = message.hasHardcoreDrop;
     HasAVARewardToken = message.hasAVARewardToken;
     AgeBonus          = message.ageBonus;
     AlignmentSide     = message.alignmentSide;
     Monsters          = new List <MonsterModel>();
     foreach (var msg in message.staticInfos.underlings)
     {
         this.Monsters.Add(new MonsterModel(msg));
     }
 }
示例#5
0
        public GroupMonster(GameRolePlayGroupMonsterInformations informations, Map map)
        {
            Id            = informations.contextualId;
            Look          = informations.look;
            Position      = new ObjectPosition(map, informations.disposition);
            AgeBonus      = informations.ageBonus;
            LootShare     = informations.lootShare;
            AlignmentSide = informations.alignmentSide;
            KeyRingBonus  = informations.keyRingBonus;

            // Gets monsters infos.
            var monsters = new List <Monster>();

            // Main monster, his look correspond to the group monster look
            monsters.Add(Leader = new Monster(informations.staticInfos.mainCreatureLightInfos, informations.look));
            // Other monsters of the group.
            monsters.AddRange(informations.staticInfos.underlings.Select(entry => new Monster(entry)));
            m_monsters = monsters.ToArray();
        }
示例#6
0
        public static void MapComplementaryInformationsWithCoordsMessageTreatment(Message message, byte[] packetDatas, AccountUC account)
        {
            MapComplementaryInformationsWithCoordsMessage msg = (MapComplementaryInformationsWithCoordsMessage)message;

            using (BigEndianReader reader = new BigEndianReader(packetDatas))
            {
                msg.Deserialize(reader);
            }
            account.Map.SubAreaId = msg.subAreaId;
            account.Map.Data      = MapsManager.FromId(msg.mapId);
            DataClass subArea     = GameData.GetDataObject(D2oFileEnum.SubAreas, (int)msg.subAreaId);
            string    mapName     = I18N.GetText((int)GameData.GetDataObject(D2oFileEnum.Areas, (int)subArea.Fields["areaId"]).Fields["nameId"]);
            string    subAreaName = I18N.GetText((int)subArea.Fields["nameId"]);

            account.ModifBar(5, 0, 0, "[" + msg.worldX + ";" + msg.worldY + "]" + " " + mapName + " (" + subAreaName + ")");
            account.Map.Entities.Clear();
            account.Map.List.Clear();
            account.Enable(true);
            foreach (GameRolePlayActorInformations actor in msg.actors)
            {
                account.Map.Entities.Add(new BlueSheep.Core.Fight.Entity(actor.contextualId, actor.disposition.cellId));
                if (actor is GameRolePlayGroupMonsterInformations)
                {
                    GameRolePlayGroupMonsterInformations a = (GameRolePlayGroupMonsterInformations)actor;
                    account.Map.List.Add(new MonsterGroup(a.staticInfos, a.disposition.cellId, a.contextualId));
                }
            }
            account.Map.StatedElements.Clear();
            foreach (var statedElementDofus in msg.statedElements)
            {
                if (!(account.Map.StatedElements.ContainsKey(statedElementDofus.elementId)))
                {
                    account.Map.StatedElements.Add(statedElementDofus.elementId, new BlueSheep.Core.Map.Elements.StatedElement((uint)statedElementDofus.elementCellId, (uint)statedElementDofus.elementId, (uint)statedElementDofus.elementState));
                }
            }
            account.Map.InteractiveElements.Clear();
            account.Map.Doors.Clear();
            foreach (var element in msg.interactiveElements)
            {
                account.Map.InteractiveElements.Add(element.elementId, new BlueSheep.Core.Map.Elements.InteractiveElement((uint)element.elementId, element.elementTypeId, new List <InteractiveElementSkill>(element.enabledSkills), new List <InteractiveElementSkill>(element.disabledSkills)));
                InteractiveElement interactiveElement = element;
                List <int>         listDoorSkillId    = new List <int>(new[] { 184, 183, 187, 198, 114 });
                List <int>         listDoorTypeId     = new List <int>(new[] { -1, 128, 168, 16 });
                if (listDoorTypeId.Contains(interactiveElement.elementTypeId) && (interactiveElement.enabledSkills.Length > 0) && (listDoorSkillId.Contains(interactiveElement.enabledSkills[0].skillId)))
                {
                    foreach (var layer in ((BlueSheep.Data.D2p.Map)account.Map.Data).Layers)
                    {
                        foreach (var cell in layer.Cells)
                        {
                            foreach (var layerElement in cell.Elements)
                            {
                                if (layerElement is GraphicalElement)
                                {
                                    GraphicalElement graphicalElement = (GraphicalElement)layerElement;
                                    if ((graphicalElement.Identifier == interactiveElement.elementId) && !(account.Map.Doors.ContainsKey(cell.CellId)))
                                    {
                                        account.Map.Doors.Add(cell.CellId, new BlueSheep.Core.Map.Elements.InteractiveElement((uint)element.elementId, element.elementTypeId, new List <InteractiveElementSkill>(element.enabledSkills), new List <InteractiveElementSkill>(element.disabledSkills)));
                                    }
                                }
                            }
                        }
                    }
                }
            }
            account.Npc.Npcs.Clear();
            foreach (GameRolePlayActorInformations a in msg.actors)
            {
                if (a is GameRolePlayNpcInformations)
                {
                    account.Npc.Npcs.Add(a.contextualId, ((GameRolePlayNpcInformations)a).npcId);
                }
            }
            if (account.Path != null)
            {
                if (account.Path.Current_Flag == "<Fight>" && account.state != Enums.Status.Fighting && account.Path.Current_Map == account.Map.X.ToString() + "," + account.Map.Y.ToString())
                {
                    if (account.Fight.SearchFight() == false)
                    {
                        account.Path.PerformActionsStack();
                    }
                }
                else if (account.Path != null & account.state != Enums.Status.Fighting && account.Path.Current_Map == account.Map.X.ToString() + "," + account.Map.Y.ToString())
                {
                    account.Path.PerformActionsStack();
                }
                else if (account.Path != null & account.Path.Current_Map != account.Map.X.ToString() + "," + account.Map.Y.ToString() || account.Map.Id != account.Map.LastMapId)
                {
                    //account.Path.Stop = false;
                    account.Path.Start();
                }
            }
        }
示例#7
0
        public static object GetInstance(uint typeId)
        {
            object obj = null;

            switch (typeId)
            {
            case 11:
                obj = new Types.Version();
                break;

            case 25:
                obj = new GameServerInformations();
                break;

            case 55:
                obj = new EntityLook();
                break;

            case 54:
                obj = new SubEntity();
                break;

            case 110:
                obj = new CharacterMinimalInformations();
                break;

            case 163:
                obj = new CharacterMinimalPlusLookInformations();
                break;

            case 193:
                obj = new CharacterMinimalPlusLookAndGradeInformations();
                break;

            case 45:
                obj = new CharacterBaseInformations();
                break;

            case 212:
                obj = new CharacterToRecolorInformation();
                break;

            case 86:
                obj = new CharacterHardcoreInformations();
                break;

            case 63:
                obj = new EntityMovementInformations();
                break;

            case 60:
                obj = new EntityDispositionInformations();
                break;

            case 107:
                obj = new IdentifiedEntityDispositionInformations();
                break;

            case 217:
                obj = new FightEntityDispositionInformations();
                break;

            case 127:
                obj = new GuildInformations();
                break;

            case 204:
                obj = new ActorRestrictionsInformations();
                break;

            case 201:
                obj = new ActorAlignmentInformations();
                break;

            case 183:
                obj = new PaddockContentInformations();
                break;

            case 184:
                obj = new MountInformationsForPaddock();
                break;

            case 202:
                obj = new ActorExtendedAlignmentInformations();
                break;

            case 135:
                obj = new AlignmentBonusInformations();
                break;

            case 142:
                obj = new PrismSubAreaInformation();
                break;

            case 152:
                obj = new PrismConquestInformation();
                break;

            case 187:
                obj = new TaxCollectorName();
                break;

            case 96:
                obj = new TaxCollectorBasicInformations();
                break;

            case 4:
                obj = new CharacterBaseCharacteristic();
                break;

            case 215:
                obj = new CharacterSpellModification();
                break;

            case 8:
                obj = new CharacterCharacteristicsInformations();
                break;

            case 117:
                obj = new FightExternalInformations();
                break;

            case 43:
                obj = new FightCommonInformations();
                break;

            case 44:
                obj = new FightTeamMemberInformations();
                break;

            case 13:
                obj = new FightTeamMemberCharacterInformations();
                break;

            case 6:
                obj = new FightTeamMemberMonsterInformations();
                break;

            case 177:
                obj = new FightTeamMemberTaxCollectorInformations();
                break;

            case 20:
                obj = new FightOptionsInformations();
                break;

            case 116:
                obj = new AbstractFightTeamInformations();
                break;

            case 33:
                obj = new FightTeamInformations();
                break;

            case 115:
                obj = new FightTeamLightInformations();
                break;

            case 31:
                obj = new GameFightMinimalStats();
                break;

            case 41:
                obj = new FightLoot();
                break;

            case 16:
                obj = new FightResultListEntry();
                break;

            case 189:
                obj = new FightResultFighterListEntry();
                break;

            case 191:
                obj = new FightResultAdditionalData();
                break;

            case 192:
                obj = new FightResultExperienceData();
                break;

            case 190:
                obj = new FightResultPvpData();
                break;

            case 24:
                obj = new FightResultPlayerListEntry();
                break;

            case 216:
                obj = new FightResultMutantListEntry();
                break;

            case 84:
                obj = new FightResultTaxCollectorListEntry();
                break;

            case 206:
                obj = new AbstractFightDispellableEffect();
                break;

            case 208:
                obj = new FightDispellableEffectExtendedInformations();
                break;

            case 209:
                obj = new FightTemporaryBoostEffect();
                break;

            case 210:
                obj = new FightTriggeredEffect();
                break;

            case 207:
                obj = new FightTemporarySpellBoostEffect();
                break;

            case 211:
                obj = new FightTemporaryBoostWeaponDamagesEffect();
                break;

            case 214:
                obj = new FightTemporaryBoostStateEffect();
                break;

            case 205:
                obj = new GameFightSpellCooldown();
                break;

            case 7:
                obj = new Item();
                break;

            case 49:
                obj = new SpellItem();
                break;

            case 76:
                obj = new ObjectEffect();
                break;

            case 74:
                obj = new ObjectEffectString();
                break;

            case 70:
                obj = new ObjectEffectInteger();
                break;

            case 82:
                obj = new ObjectEffectMinMax();
                break;

            case 73:
                obj = new ObjectEffectDice();
                break;

            case 72:
                obj = new ObjectEffectDate();
                break;

            case 75:
                obj = new ObjectEffectDuration();
                break;

            case 71:
                obj = new ObjectEffectCreature();
                break;

            case 81:
                obj = new ObjectEffectLadder();
                break;

            case 179:
                obj = new ObjectEffectMount();
                break;

            case 178:
                obj = new MountClientData();
                break;

            case 168:
                obj = new ItemDurability();
                break;

            case 85:
                obj = new GameActionMarkedCell();
                break;

            case 123:
                obj = new GoldItem();
                break;

            case 124:
                obj = new ObjectItemMinimalInformation();
                break;

            case 119:
                obj = new ObjectItemQuantity();
                break;

            case 134:
                obj = new ObjectItemNotInContainer();
                break;

            case 37:
                obj = new ObjectItem();
                break;

            case 120:
                obj = new ObjectItemToSell();
                break;

            case 164:
                obj = new ObjectItemToSellInBid();
                break;

            case 198:
                obj = new ObjectItemInRolePlay();
                break;

            case 197:
                obj = new ObjectItemWithLookInRolePlay();
                break;

            case 199:
                obj = new OrientedObjectItemWithLookInRolePlay();
                break;

            case 185:
                obj = new PaddockItem();
                break;

            case 121:
                obj = new SellerBuyerDescriptor();
                break;

            case 122:
                obj = new BidExchangerObjectInfo();
                break;

            case 52:
                obj = new StartupActionAddObject();
                break;

            case 106:
                obj = new IgnoredInformations();
                break;

            case 105:
                obj = new IgnoredOnlineInformations();
                break;

            case 78:
                obj = new FriendInformations();
                break;

            case 92:
                obj = new FriendOnlineInformations();
                break;

            case 77:
                obj = new FriendSpouseInformations();
                break;

            case 93:
                obj = new FriendSpouseOnlineInformations();
                break;

            case 88:
                obj = new GuildMember();
                break;

            case 87:
                obj = new GuildEmblem();
                break;

            case 80:
                obj = new InteractiveElement();
                break;

            case 108:
                obj = new StatedElement();
                break;

            case 200:
                obj = new MapObstacle();
                break;

            case 213:
                obj = new PartyUpdateCommonsInformations();
                break;

            case 90:
                obj = new PartyMemberInformations();
                break;

            case 97:
                obj = new JobCrafterDirectorySettings();
                break;

            case 194:
                obj = new JobCrafterDirectoryEntryPlayerInfo();
                break;

            case 195:
                obj = new JobCrafterDirectoryEntryJobInfo();
                break;

            case 196:
                obj = new JobCrafterDirectoryListEntry();
                break;

            case 101:
                obj = new JobDescription();
                break;

            case 102:
                obj = new SkillActionDescription();
                break;

            case 103:
                obj = new SkillActionDescriptionTimed();
                break;

            case 99:
                obj = new SkillActionDescriptionCollect();
                break;

            case 100:
                obj = new SkillActionDescriptionCraft();
                break;

            case 104:
                obj = new SkillActionDescriptionCraftExtended();
                break;

            case 98:
                obj = new JobExperience();
                break;

            case 111:
                obj = new HouseInformations();
                break;

            case 112:
                obj = new HouseInformationsExtended();
                break;

            case 170:
                obj = new HouseInformationsForGuild();
                break;

            case 132:
                obj = new PaddockInformations();
                break;

            case 130:
                obj = new PaddockBuyableInformations();
                break;

            case 133:
                obj = new PaddockAbandonnedInformations();
                break;

            case 131:
                obj = new PaddockPrivateInformations();
                break;

            case 150:
                obj = new GameContextActorInformations();
                break;

            case 141:
                obj = new GameRolePlayActorInformations();
                break;

            case 157:
                obj = new HumanInformations();
                break;

            case 153:
                obj = new HumanWithGuildInformations();
                break;

            case 154:
                obj = new GameRolePlayNamedActorInformations();
                break;

            case 159:
                obj = new GameRolePlayHumanoidInformations();
                break;

            case 36:
                obj = new GameRolePlayCharacterInformations();
                break;

            case 3:
                obj = new GameRolePlayMutantInformations();
                break;

            case 129:
                obj = new GameRolePlayMerchantInformations();
                break;

            case 146:
                obj = new GameRolePlayMerchantWithGuildInformations();
                break;

            case 180:
                obj = new GameRolePlayMountInformations();
                break;

            case 147:
                obj = new TaxCollectorStaticInformations();
                break;

            case 148:
                obj = new GameRolePlayTaxCollectorInformations();
                break;

            case 167:
                obj = new TaxCollectorInformations();
                break;

            case 166:
                obj = new TaxCollectorInformationsInWaitForHelpState();
                break;

            case 186:
                obj = new ProtectedEntityWaitingForHelpInfo();
                break;

            case 169:
                obj = new TaxCollectorFightersInformation();
                break;

            case 165:
                obj = new AdditionalTaxCollectorInformations();
                break;

            case 144:
                obj = new MonsterInGroupInformations();
                break;

            case 140:
                obj = new GroupMonsterStaticInformations();
                break;

            case 160:
                obj = new GameRolePlayGroupMonsterInformations();
                break;

            case 155:
                obj = new NpcStaticInformations();
                break;

            case 156:
                obj = new GameRolePlayNpcInformations();
                break;

            case 161:
                obj = new GameRolePlayPrismInformations();
                break;

            case 143:
                obj = new GameFightFighterInformations();
                break;

            case 158:
                obj = new GameFightFighterNamedInformations();
                break;

            case 46:
                obj = new GameFightCharacterInformations();
                break;

            case 50:
                obj = new GameFightMutantInformations();
                break;

            case 151:
                obj = new GameFightAIInformations();
                break;

            case 29:
                obj = new GameFightMonsterInformations();
                break;

            case 203:
                obj = new GameFightMonsterWithAlignmentInformations();
                break;

            case 48:
                obj = new GameFightTaxCollectorInformations();
                break;

            case 174:
                obj = new MapCoordinates();
                break;

            case 176:
                obj = new MapCoordinatesExtended();
                break;

            case 175:
                obj = new AtlasPointsInformations();
                break;

            default:
                throw new Exception("Type with id " + typeId + " is unknown.");
            }
            return(obj);
        }