public void PopAll(GameResources.PickedUpItemName ItemName) { for (int i = 0; i < HowManyDoIHave(ItemName); i++) { PopItem(ItemName); } }
Sprite findImageWithItemName(GameResources.PickedUpItemName ItemName) { //Resources.load(); //Load Sprite From The Resources Folder and use string spriteName = "InventoryUIs/" + ItemName.ToString(); //string spriteName = "InventoryUIs/PLANT"; return(Resources.Load <Sprite>(spriteName)); }
public void removeCurrentHoldItem() { if (myPlayer.currentHolded != null) { GameResources.PickedUpItemName itemName = myPlayer.currentHolded.getItemName(); PopItem(myPlayer.currentHolded); myPlayer.DestroyHoldedItem(); LetItemInHandByName(itemName); } }
//Pre: nothing holded in hand //post: hold item with given name in hand public int LetItemInHandByName(GameResources.PickedUpItemName itemName) { if (itemToSlotIndex.ContainsKey(itemName)) { int slotIndex = itemToSlotIndex[itemName]; WhatItemAtThisIndex(slotIndex); return(slotIndex); } return(-1); }
public int HowManyDoIHave(GameResources.PickedUpItemName item) { if (backpack.ContainsKey(item)) { return(backpack[item]); } else { return(0); } }
//Show Item at index in the hand. public void WhatItemAtThisIndex(int index) { myPlayer = GameManagerForNetwork.Instance.LocalPlayer; GameResources.PickedUpItemName tmp = GameResources.PickedUpItemName.DEFAULT; slotIndexToItem.TryGetValue(index, out tmp); if (myPlayer.currentCloth != null) { if (myPlayer.currentCloth.getItemName() == tmp) { myPlayer.RemoveCloth(); return; } } else if (myPlayer.currentHolded != null) { if (myPlayer.currentHolded.getItemName() == tmp) { myPlayer.HandItemBack(); return; } } if (tmp != GameResources.PickedUpItemName.DEFAULT) { foreach (var el in instanceList) { el.m_State = PickedUpItems.ItemState.IN_BAG; } foreach (var el in instanceList) { if (el.getItemName() == tmp) { //should excute on all clients Debug.Log("GIVE"); myPlayer.HoldItemInHand(el); } } } else { myPlayer.HandItemBack(); } }
// public bool AddNewItem(GameResources.PickedUpItemName newItem) // { // int weight = 1; // if (weight > this.CapacityLeft()) // { // return false; // } // int tmpCount; // if (backpack.TryGetValue(newItem, out tmpCount)) // { // backpack[newItem] = tmpCount + 1; // slotList[itemToSlotIndex[newItem]].updateItem(newItem, tmpCount + 1); // } // else // { // if (ItemSpaceLeft() == 0) // { // return false; // } // for (int i = 0; i < 12; i++) // { // if (!slotIndexToItem.ContainsKey(i)) // { // slotIndexToItem[i] = newItem; // itemToSlotIndex[newItem] = i; // slotList[i].updateItem(newItem, 1); // break; // } // } // backpack[newItem] = 1; // } // currentWeight += weight; // return true; // } public bool AddNewItem(PickedUpItems newItem) { GameResources.PickedUpItemName itemName = newItem.getItemName(); int weight = 1; if (weight > this.CapacityLeft()) { return(false); } int tmpCount; if (backpack.TryGetValue(itemName, out tmpCount)) { backpack[itemName] = tmpCount + 1; slotList[itemToSlotIndex[itemName]].updateItem(itemName, tmpCount + 1); } else { if (ItemSpaceLeft() == 0) { return(false); } for (int i = 0; i < 12; i++) { if (!slotIndexToItem.ContainsKey(i)) { slotIndexToItem[i] = itemName; itemToSlotIndex[itemName] = i; slotList[i].updateItem(itemName, 1); break; } } backpack[itemName] = 1; } instanceList.Add(newItem); currentWeight += weight; return(true); }
public bool PopItem(PickedUpItems newItem) { GameResources.PickedUpItemName itemName = newItem.getItemName(); int weight = 1; Debug.Log("POP " + itemName); int tmpCount; instanceList.Remove(newItem); if (backpack.TryGetValue(itemName, out tmpCount)) { int index = itemToSlotIndex[itemName]; if (tmpCount - 1 > 0) { backpack[itemName] = tmpCount - 1; slotList[index].updateItem(itemName, tmpCount - 1); } else { slotList[index].updateItem(GameResources.PickedUpItemName.DEFAULT, 0); backpack.Remove(itemName); slotIndexToItem.Remove(index); itemToSlotIndex.Remove(itemName); myPlayer = GameManagerForNetwork.Instance.LocalPlayer; if (myPlayer.currentHolded == newItem) { myPlayer.DestroyHoldedItem(); } } } else { return(false); } currentWeight -= weight; return(true); }
public bool PopItem(GameResources.PickedUpItemName ItemName) { PickedUpItems thisItem = null; foreach (PickedUpItems item in instanceList) { if (item.getItemName() == ItemName) { thisItem = item; } } if (thisItem == null) { Debug.LogError("Didn't find item in instance list"); return(false); } else { return(PopItem(thisItem)); } }
public bool updateItem(GameResources.PickedUpItemName ItemName, int count) { if (count > 0) { ItemCountText.text = count.ToString(); } else { ItemCountText.text = ""; } ItemCountText.color = Color.black; Debug.Log("itemCount:" + count.ToString()); if (ItemName != GameResources.PickedUpItemName.DEFAULT) { ItemUIImage.sprite = findImageWithItemName(ItemName); } else { ItemUIImage.sprite = DefultImage; } return(true); }
public bool DoIHave(GameResources.PickedUpItemName item) { return(backpack.ContainsKey(item)); }