public CombatantOffsets(GameRegion region) { this.Name = 48; this.ID = 116; this.OwnerID = 132; this.Type = 140; this.EffectiveDistance = 146; this.PosX = 160; this.PosZ = this.PosX + 4; this.PosY = this.PosZ + 4; this.Heading = this.PosY + 8; this.FateID = 232; this.EventType = 400; this.CairnIsUnlocked = 418; this.TargetID = 472; this.TargetID2 = 2448; int offset = (region == GameRegion.Global) ? 6288 : 6300; this.StatusEffectsStart = offset + ((region == GameRegion.Global) ? 200 : 204); this.BNpcNameID = offset - ((region == GameRegion.Global) ? 40 : 32); this.CurrentHP = offset + 8; this.MaxHP = offset + 12; this.CurrentMP = offset + 16; this.CurrentGP = offset + 26; this.MaxGP = offset + 28; this.CurrentCP = offset + 30; this.MaxCP = offset + 32; if (region == GameRegion.Global) { offset += 6; } this.Job = offset + 64; this.Level = offset + 66; }
private void SymbolButton_Click(object sender, RoutedEventArgs e) { // We do not have a JP keyboard _region = GameRegion.US; Control ctl = sender as Control; if (ctl != null) { string num = Regex.Replace(ctl.Name, @"\D", ""); byte id = byte.Parse(num); if (currentPic >= _secretLength) { data[_secretLength - 1] = id; uxSecretDisplay.SetSecret(data, _region); } else { data[currentPic] = id; currentPic++; uxSecretDisplay.SetSecret(data.Take(currentPic).ToArray(), _region); } txtSymbols.Text = SecretParser.CreateString(data.Take(currentPic).ToArray(), _region); } }
/// <summary> /// Loads all the game data from the specified file /// </summary> /// <returns>All of the game information in the save file</returns> /// <param name="filename">The input file path.</param> /// <param name="region">The region of the game</param> public static IEnumerable <GameInfo> LoadAll(string filename, GameRegion region) { using (FileStream inFile = File.OpenRead(filename)) { return(LoadAll(inFile, region)); } }
public DecoderForm(SecretType mode, GameRegion region) { this.Build(); switch (mode) { case SecretType.Game: _secretLength = 20; break; case SecretType.Ring: _secretLength = 15; break; case SecretType.Memory: _secretLength = 5; break; } _region = region; data = new byte[_secretLength]; Mode = mode; chkAppendRings.Visible = Mode == SecretType.Ring; if (region == GameRegion.US) { notebook1.RemovePage(1); } else if (region == GameRegion.JP) { notebook1.RemovePage(0); label7.Text = "Secrets can be entered in kana, romaji, or both"; label8.Text = "んすなこゆ\nn su na ko yu\nN すな KoYu"; } }
public Ecco2Tool(CustomMainForm f, GameRegion r) : base(f, r) { _top = _bottom = 112; _left = _right = 160; ClientApi.SetGameExtraPadding(_left, _top, _right, _bottom); switch (r) { case GameRegion.J: _3DTypeProvider = new J3DProvider(); _2DTypeProvider = new J2DProvider(); break; case GameRegion.U: _3DTypeProvider = new U3DProvider(); _2DTypeProvider = new U2DProvider(); break; case GameRegion.E: _3DTypeProvider = new E3DProvider(); _2DTypeProvider = new E2DProvider(); break; default: break; } }
/// <summary> /// Loads all the game data from the specified stream /// </summary> /// <returns>All of the game information in the save file</returns> /// <param name="stream">The input stream.</param> /// <param name="region">The region of the game</param> public static IEnumerable <GameInfo> LoadAll(Stream stream, GameRegion region) { GameInfo tmp; // These offsets seem to be static for both versions, but I can't be certain. // Slot 1 tmp = Load(stream, region, Slot1Offset); var gameData = new List <GameInfo>(); if (!(tmp is null)) { gameData.Add(tmp); } // Slot 2 tmp = Load(stream, region, Slot2Offset); if (!(tmp is null)) { gameData.Add(tmp); } // Slot 3 tmp = Load(stream, region, Slot3Offset); if (!(tmp is null)) { gameData.Add(tmp); } return(gameData); }
/// <summary> /// Loads a game info from the file at the specified offset /// </summary> /// <param name="filename">File.</param> /// <param name="region">The region of the game</param> /// <param name="offset">Offset.</param> /// <returns>The game information at the specified offset</returns> /// <remarks>This method has only been tested with the US version of the games</remarks> public static GameInfo Load(string filename, GameRegion region, int offset) { using (FileStream inFile = File.OpenRead(filename)) { return(Load(inFile, region, offset)); } }
public void WhenSelectGameRegionCommandExecuted_SelectedRegionPropertyChanged() { //Prepare Mock <IRegionManager> mockedRegionManager = new Mock <IRegionManager>(); MockLoginStatusChangedEvent mockedLoginStatusChangedEvent = new MockLoginStatusChangedEvent(); Mock <IEventAggregator> mockedEventAggregator = new Mock <IEventAggregator>(); mockedEventAggregator.Setup(x => x.GetEvent <LoginStatusChangedEvent>()).Returns(mockedLoginStatusChangedEvent); Mock <IUserService> mockedUserService = new Mock <IUserService>(); mockedUserService.Setup(x => x.Login(It.Is <string>(user => user == "user"), It.Is <SecureString>(pass => pass.Length == 2))).Returns(new UserQueryResult()).Verifiable(); AuthenticateViewModel target = new AuthenticateViewModel(mockedRegionManager.Object, mockedEventAggregator.Object, mockedUserService.Object); GameRegion gameRegion = new GameRegion(); //Act target.SelectGameRegionCommand.Execute(gameRegion); //Verify Assert.AreEqual(gameRegion, target.SelectedRegion); }
public GameMemoryAttribute(string name, GameRegion region, int targetpos = 0, int s7 = 0) { Name = name; Region = region; TargetPos = targetpos; SymbolTable = s7 - GameMemory.SymbolTableOffset; }
public static byte[] WriteSramToSavestate(this Stream source, GameRegion region, byte[] sram) { var unchangedSavestate = SavestateReader.Load(source, true); var changedSavestate = SavestateWramHelper.CopySramToSavestate(unchangedSavestate, region, sram); return(SavestateWriter.Save(source, changedSavestate)); }
private IEnumerator CreateRegions() { var index = 0; var regionObject = Resources.Load <GameObject>(RegionObject); var regions = scene.MatrixRegion.GetAllRegions(); foreach (var region in regions) { var gameRegion = new GameRegion(index, region); var regionGameObject = Instantiate( regionObject, gameRegion.Position, Quaternion.identity, transform); regionGameObject.transform.localScale = gameRegion.Size - size; regionGameObject.name = $"Index: {index} (X: {gameRegion.Size.x} Y: {gameRegion.Size.y})"; var gameRegionVisualGraphics = regionGameObject.GetComponent <GameRegionVisualGraphics>(); if (gameRegionVisualGraphics != null) { gameRegionVisualGraphics.SetRegion(region); } index++; yield return(null); } }
public void SetSecret(byte[] secret, GameRegion region) { Reset(); for (int i = 0; i < secret.Length && i < pics.Length; i++) { if (secret[i] > 63) { pics[i].Pixbuf = null; } else { string folder; if (region == GameRegion.JP) { folder = "Symbols_JP"; } else { folder = "Symbols"; } string imgUri = string.Format("Zyrenth.ZoraGen.GtkUI.Images." + folder + ".{0:00}.png", secret[i]); pics[i].Pixbuf = Gdk.Pixbuf.LoadFromResource(imgUri); } } //SetImageVisibility(); }
private void RecordTrackRegion() { switch (selectIndex) { case 0: trackRegion = GameRegion.England; break; case 1: trackRegion = GameRegion.France; break; case 2: trackRegion = GameRegion.Japan; break; case 3: trackRegion = GameRegion.England; break; default: trackRegion = GameRegion.England; break; } }
public void SetSecret(byte[] secret, GameRegion region) { Reset(); sym01.SetSecret(secret.Take(5).ToArray(), region); sym02.SetSecret(secret.Skip(5).Take(5).ToArray(), region); sym03.SetSecret(secret.Skip(10).Take(5).ToArray(), region); sym04.SetSecret(secret.Skip(15).Take(5).ToArray(), region); }
public ActionResult DeleteConfirmed(int id) { GameRegion gameRegion = db.GameRegions.Find(id); db.GameRegions.Remove(gameRegion); db.SaveChanges(); return(RedirectToAction("Index")); }
private static void RemoveGameRegion_Command(CommandEventArgs e) { GameRegion region = Region.Find(e.Mobile.Location, e.Mobile.Map) as GameRegion; if (region != null) { region.Unregister(); } }
private void SelectGameRegion(object param) { GameRegion region = param as GameRegion; if (region != null) { SelectedRegion = region; } }
public void MergeAllData(DefaultDataCollection defaultDataCollection, GameDataCollection gameDataCollection) { // Merge data from default do game // Add all buildings do Game Collection gameDataCollection.AllBuildings = defaultDataCollection.Buildings; gameDataCollection.Countrys = new StaticDictionary <GameCountry>(); foreach (var country in defaultDataCollection.Countries.Values) { gameDataCollection.Countrys.Add(country.TagName, new GameCountry(country)); } foreach (var country in gameDataCollection.Countrys.Values) { country.Regions = new StaticDictionary <GameRegion>(); foreach (var region in defaultDataCollection.Regions.Values.Where(x => x.CountryTag == country.TagName)) { var gameRegion = new GameRegion(region); gameRegion.City = new GameCity(defaultDataCollection.Citys[region.CityTag]); MergeBuildings(defaultDataCollection, gameRegion.City, RequiredEnum.City); gameRegion.Farm = new GameFarm(defaultDataCollection.Farms[region.FarmTag]); MergeBuildings(defaultDataCollection, gameRegion.Farm, RequiredEnum.Farm); gameRegion.Port = new GamePort(defaultDataCollection.Ports[region.PortTag]); MergeBuildings(defaultDataCollection, gameRegion.Port, RequiredEnum.Port); gameRegion.Industry = new GameIndustry(defaultDataCollection.Industries[region.IndustryTag]); MergeBuildings(defaultDataCollection, gameRegion.Industry, RequiredEnum.Industry); gameRegion.Infrastructure = new GameInfrastructure(defaultDataCollection.Infrastructures[region.InfrastructureTag]); MergeBuildings(defaultDataCollection, gameRegion.Infrastructure, RequiredEnum.Infrastructure); country.Regions.Add(gameRegion.TagName, gameRegion); } foreach (var provinceTag in defaultDataCollection.Regions.Values.Select(x => x.ProvinceTag).Distinct()) { foreach (var province in defaultDataCollection.Provinces.Values.Where(x => x.TagName == provinceTag)) { country.Provinces.Add(province.TagName, new GameProvince(province)); } } } gameDataCollection.AllBuildings = defaultDataCollection.Buildings; //MergeRegionData(defaultDataCollection); //MergeBuildings(defaultDataCollection.Infrastructures, defaultDataCollection.Buildings); //MergeBuildings(defaultDataCollection.Farms, defaultDataCollection.Buildings); }
public ActionResult Edit([Bind(Include = "GameRegionId,GameRegionName")] GameRegion gameRegion) { if (ModelState.IsValid) { db.Entry(gameRegion).State = EntityState.Modified; db.SaveChanges(); return(RedirectToAction("Index")); } return(View(gameRegion)); }
// Use this for initialization void Start() { // originalSize = Camera.main.orthographicSize; camera_Z = transform.position.z; gameRegion = gameRegionObject.GetComponent <GameRegion>(); // RegionMinX = CameraRegion.transform.position.x - CameraRegion.GetComponent<SpriteRenderer>().size.x/2 + Camera.main.sensorSize.x; // RegionMaxX = CameraRegion.transform.position.x + CameraRegion.GetComponent<SpriteRenderer>().size.x/2 - Camera.main.sensorSize.x; // RegionMinY = CameraRegion.transform.position.y - CameraRegion.GetComponent<SpriteRenderer>().size.y/2 + Camera.main.sensorSize.y; // RegionMaxY = CameraRegion.transform.position.y + CameraRegion.GetComponent<SpriteRenderer>().size.y/2 - Camera.main.sensorSize.y; }
public CombatantOffsets(bool Is64Bit, GameRegion region) { Name = 0x30; ID = 0x74; OwnerID = 0x84; Type = 0x8C; EffectiveDistance = 0x92; PosX = 0xA0; PosZ = PosX + 0x4; PosY = PosZ + 0x4; Heading = PosZ + 0x8; FateID = 0xE8; TargetID = Is64Bit ? 0x1D8 : 0x1C8; TargetID2 = Is64Bit ? 0x990 : 0x9D8; int offset; if (region == GameRegion.Chinese) { ContentID = Is64Bit ? 0x1694 : 0x136C; offset = Is64Bit ? 0x16B0 : 0x1388; Job = offset + 0x3E; Level = offset + 0x40; } else if (region == GameRegion.Korean) { ContentID = Is64Bit ? 0x1684 : 0x1354; offset = Is64Bit ? 0x16A0 : 0x1370; Job = offset + 0x3E; Level = offset + 0x40; } else { ContentID = Is64Bit ? 0x16D8 : 0x1380; offset = Is64Bit ? 0x16F8 : 0x13A0; Job = offset + 0x40; Level = offset + 0x42; } CurrentHP = offset + 0x8; MaxHP = offset + 0xC; CurrentMP = offset + 0x10; MaxMP = offset + 0x14; CurrentTP = offset + 0x18; CurrentGP = offset + 0x1A; MaxGP = offset + 0x1C; CurrentCP = offset + 0x1E; MaxCP = offset + 0x20; if (region == GameRegion.Chinese || region == GameRegion.Korean) { StatusEffectsStart = Is64Bit ? offset + 0xB8 : offset + 0x94; } else { StatusEffectsStart = Is64Bit ? offset + 0xC0 : offset + 0xA4; } }
public ActionResult Create([Bind(Include = "GameRegionId,GameRegionName")] GameRegion gameRegion) { if (ModelState.IsValid) { db.GameRegions.Add(gameRegion); db.SaveChanges(); return(RedirectToAction("Index")); } return(View(gameRegion)); }
/// <summary> /// Gets the <see cref="System.Text.Encoding"/> associated with the specified <paramref name="region"/> /// </summary> /// <param name="region">The region of the game</param> /// <returns></returns> public static Encoding GetEncoding(this GameRegion region) { if (region == GameRegion.US) { return(new USEncoding()); } else { return(new JapaneseEncoding()); } }
public async Task PlayerStoreTest() { const string connectionString = "Data Source=(LocalDb)\\MSSQLLocalDB;Initial Catalog=GuildTools;Integrated Security=True"; KeyedResourceManager manager = new KeyedResourceManager(); BlizzardApiSecrets blizzardSecrets = new BlizzardApiSecrets() { ClientId = this.config.GetValue <string>("BlizzardApiSecrets:ClientId"), ClientSecret = this.config.GetValue <string>("BlizzardApiSecrets:ClientSecret") }; IMemoryCache memoryCache = new MemoryCache(new MemoryCacheOptions()); GuildToolsContext context = new GuildToolsContext(SqlServerDbContextOptionsExtensions.UseSqlServer(new DbContextOptionsBuilder(), connectionString).Options as DbContextOptions); HttpClient client = new HttpClient(); IDataRepository repo = new DataRepository(context); IBlizzardService blizzardService = new BlizzardService(repo, this.config, client); PerRequestCallThrottler throttler = new PerRequestCallThrottler(TimeSpan.FromSeconds(1)); IGuildService guildService = new GuildService(blizzardService, throttler); int profileId = 1; GameRegion region = new GameRegion() { Id = 1, RegionName = "US" }; StoredRealm realm = context.StoredRealms.Include(a => a.Region).First(); StoredGuild guild = context.StoredGuilds.First(); PlayerStoreByValue playerStore = new PlayerStoreByValue(guildService, memoryCache, context, manager); DateTime initial = DateTime.Now; var realms = await playerStore.GetPlayerAsync("Kromp", realm, guild, profileId); DateTime second = DateTime.Now; TimeSpan sinceInitial = second - initial; var realms2 = await playerStore.GetPlayerAsync("Kromp", realm, guild, profileId); DateTime third = DateTime.Now; TimeSpan sinceSecond = third - second; var realms3 = await playerStore.GetPlayerAsync("Kromp", realm, guild, profileId); DateTime fourth = DateTime.Now; TimeSpan sinceThird = fourth - third; int x = 42; }
public ContentFinderOffsets(bool Is64Bit, GameRegion region) { if (region == GameRegion.Korean) { StateOffset = Is64Bit ? 0x6D : 0x65; RouletteIdOffset = Is64Bit ? 0x72 : 0x6A; } else { StateOffset = Is64Bit ? 0x71 : 0x69; RouletteIdOffset = Is64Bit ? 0x76 : 0x6E; } }
public void WhenSelectGameRegionCommandExecuted_SelectedRegionPropertyChanged() { //Prepare Mock <INewsService> mockedNewsService = new Mock <INewsService>(); GameViewModel target = new GameViewModel(mockedNewsService.Object); GameRegion gameRegion = new GameRegion(); //Act target.SelectGameRegionCommand.Execute(gameRegion); //Verify Assert.AreEqual(gameRegion, target.SelectedRegion); }
// GET: GameRegions/Details/5 public ActionResult Details(int?id) { if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } GameRegion gameRegion = db.GameRegions.Find(id); if (gameRegion == null) { return(HttpNotFound()); } return(View(gameRegion)); }
public void StartGame(bool resetTeams) { m_Running = false; if (m_GameTimer != null) { m_GameTimer.Stop(); } if (m_ScoreTimer != null) { m_ScoreTimer.Stop(); } if (resetTeams) { PlayerMessage("The game will start in 30 seconds, please select your team."); int teamSize = this.TeamSize; ArrayList players = new ArrayList(); for (int i = 0; i < m_Teams.Count; i++) { CTFTeam t = (CTFTeam)m_Teams[i]; for (int j = 0; j < t.Members.Count; j++) { Mobile m = (Mobile)t.Members[i]; m.Frozen = true; m.SendGump(new GameTeamSelector(this, teamSize)); players.Add(m); } t.Members.Clear(); } new StartTimer(this, players).Start(); } else { ResetGame(); } if (m_GameType == 1) { m_Region = new GameRegion(1); } else { m_Region = new GameRegion(2); } }
private static void DecreaseFishPop(string GUID, GameRegion regionID, float curTime) { if (regionID == GameRegion.CoastalRegion) { return; } FishingHole hole = GetFishingHole(GUID, regionID, curTime); hole.curPop = Mathf.Max(0f, hole.curPop - 1); Debug.Log(Enum.GetName(typeof(GameRegion), regionID) + " pop update to" + hole.curPop); if (regionID == GameRegion.LakeRegion) { UpdateOtherLakeHolesPop(hole); } }
private static void Prefix(ref string sceneName) { if (!overrideSceneToLoad) { return; } GameRegion startRegion = GameManager.m_StartRegion; if (startRegion != GameRegion.RandomRegion && startRegion != GameRegion.FutureRegion) { sceneName = GameManager.m_StartRegion.ToString(); } overrideSceneToLoad = false; }