public RestDTO GetByID(int id) { try { GameRecordService service = new GameRecordService(); GameRecordModel businessLayerResponseModel = service.RetrieveByID(id); if (businessLayerResponseModel == null) { return(new RestDTO(404, "Game Not Found", null)); } List <Object> data = new List <Object>(); data.Add(businessLayerResponseModel); return(new RestDTO(200, "OK", data)); } catch (Exception) { return(new RestDTO(500, "System Error", null)); } }
public ActionResult Index() { //Get CostData //CostSettingModel costSet = new CostSettingModel(); //string path = AppDomain.CurrentDomain.BaseDirectory + "Files/cost_setting.json"; //string content = Library.FileLib.ReadFile(path); //costSet = JsonConvert.DeserializeObject<CostSettingModel>(content); //Get gameData //List<GameRecordModel> grecord = new List<GameRecordModel>(); //string path = AppDomain.CurrentDomain.BaseDirectory + "Record/demo.json"; //string content = Library.FileLib.ReadFile(path); //grecord = JsonConvert.DeserializeObject<List<GameRecordModel>>(content); ////WriteToJson txt //string newFilePath = AppDomain.CurrentDomain.BaseDirectory + "Record/201709060236_1111.json"; //Library.FileLib.WriteOverFile(newFilePath, JsonConvert.SerializeObject(grecord)); GameRecordModel _record = new GameRecordModel() { RoomId = "123", month = 10, week = 1, }; return(View()); }
private async Task StoreGameRecord(bool isGameWin) { GameRecordModel gameRecordModel = new GameRecordModel { IsWin = isGameWin, Date = DateTime.Now, Duration = TimeSpan.FromSeconds(gameBar.TimerTicks), DurationInSeconds = gameBar.TimerTicks }; await HttpClient.PostAsJsonAsync($"api/statistic/{GameSesstings.CurrentLevel}", gameRecordModel); }
public async Task AddGameRecord(string level, GameRecordModel gameRecordModel) { GameRecord gameRecord = _mapper.Map <GameRecord>(gameRecordModel); gameRecord.Duration = TimeSpan.FromSeconds(gameRecordModel.DurationInSeconds); var userId = HttpContext.User.FindFirst(ClaimTypes.NameIdentifier).Value; int levelId = (await _levelsRepository.GetAllAsync()).Where(r => r.Complexity.ToLower() == level.ToLower()).Single().Id; gameRecord.ComplexityLevelId = levelId; gameRecord.PlayerId = userId; await _statisticService.AddGameRecordAsync(gameRecord); }
public bool Archive(GameRecordModel game) { string connectionString = @"Data Source=(localdb)\MSSQLLocalDB;Initial Catalog=MinesweeperDatabase;Integrated Security=True;Connect Timeout=30;Encrypt=False;TrustServerCertificate=False;ApplicationIntent=ReadWrite;MultiSubnetFailover=False"; bool success = false; using (SqlConnection connection = new SqlConnection(connectionString)) { GameRecordDAO dao = new GameRecordDAO(connection); connection.Open(); success = dao.Create(game); connection.Close(); } return(success); }
public bool Create(GameRecordModel game) { String query = "INSERT INTO dbo.GAME_RECORD (ACCOUNT, TIME, DIFFICULTY) VALUES (@user, @time, @difficulty)"; using (SqlCommand command = new SqlCommand(query, Connection)) { command.Parameters.Add("@user", SqlDbType.NVarChar).Value = game.User; command.Parameters.Add("@time", SqlDbType.NVarChar).Value = game.Time; command.Parameters.Add("@difficulty", SqlDbType.Int).Value = game.Difficulty; int rowsAffected = command.ExecuteNonQuery(); if (rowsAffected > 0) { return(true); } else { return(false); } } }
public void AddRecord(GameRecordModel record) { _records.Add(record); }