public void TestItCallsTheOnGameRecordListHandlerCorrectly() { GameRecord game = new GameRecord(1, BackgroundSelector.RoomType.ROOM_DAY, DateTime.Now); List <GameRecord> games = new List <GameRecord> (); games.Add(game); GameRecordMessage single = new GameRecordMessage(); single.Game = game; GameRecordListMessage msg = new GameRecordListMessage(); msg.Factory = factoryMock; msg.Games = games; factoryMock.GameRecord(game).Returns(single); writer.Write(msg); clientMock.RegisterHandler( Arg.Any <short>(), Arg.InvokeDelegate <NetworkMessageDelegate>(message) ); subject.RegisterOnGameRecordList(delegate(List <GameRecord> list) { Assert.True(list[0].Seed == 1); }); }
public virtual GameRecordMessage GameRecord(GameRecord game) { GameRecordMessage msg = new GameRecordMessage(); msg.Game = game; msg.Factory = this; return(msg); }
public void RegisterOnGameRecord(RegisterGameRecord callback) { server.RegisterHandler( GameRecordMessage.Type, delegate(NetworkMessage netMsg) { GameRecordMessage msg = netMsg.ReadMessage <GameRecordMessage>(); netMsg.conn.Send( StatusMessage.Type, factory.Status(callback(msg.Game)) ); } ); }
public void TestItSendsAGameRecordCorrectly() { GameRecordMessage msg = Substitute.For <GameRecordMessage>(); GameRecord game = new GameRecord(1, BackgroundSelector.RoomType.ROOM_DAY, DateTime.Now); factoryMock.GameRecord(game).Returns(msg); subject.SendGameRecord(game); factoryMock.Received().GameRecord(game); clientMock.Received().Send( GameRecordMessage.Type, msg ); }
static void Main(string[] args) { var files = Directory.GetFiles(@"C:\DATA\RetroSheet", "2014PIT*.EV*"); var system = ActorSystem.Create("baseball"); var gameCoordinator = system.ActorOf <GameCoordinator>("gameCoordinator"); foreach (var file in files) { Console.WriteLine("Processing {0}", file); using (var stream = new FileStream(file, FileMode.Open, FileAccess.Read)) { var reader = new StreamReader(stream); var gameId = ""; while (!reader.EndOfStream) { var item = reader.ReadLine(); var record = GameRecordParser.Parse(item); if (record is IdGameRecord) { gameId = ((IdGameRecord)record).Id; } var msg = new GameRecordMessage(gameId, record); gameCoordinator.Tell(msg); } gameCoordinator.Tell(new EndOfFeed()); } Console.WriteLine("Completed {0}", file); } Console.ReadLine(); }