示例#1
0
    public void OnLoginAckPlayerMakeTeam(byte[] pBuf)
    {
        GameProto.LoginAckPlayerMakeTeam oRet = GameProto.LoginAckPlayerMakeTeam.Parser.ParseFrom(pBuf);
        if (oRet == null)
        {
            H5Helper.H5LogStr("OnLoginAckPlayerMakeTeam error parse");
            return;
        }

        H5Helper.H5LogStr("make team ret : " + oRet.DwResult.ToString() + " slot : " + oRet.DwSlotId.ToString() + " team_id : " + oRet.QwTeamId.ToString());
    }
示例#2
0
    public void OnLoginAckPlayerMakeTeam(byte[] pBuf)
    {
        GameProto.LoginAckPlayerMakeTeam oRet = GameProto.LoginAckPlayerMakeTeam.Parser.ParseFrom(pBuf);
        if (oRet == null)
        {
            SampleDebuger.Log("OnLoginAckPlayerMakeTeam error parse");
            return;
        }

        SampleDebuger.Log("make team ret : " + oRet.DwResult.ToString() + " slot : " + oRet.DwSlotId.ToString() + " team_id : " + oRet.QwTeamId.ToString());

        if (oRet.DwResult != 0)
        {
            return;
        }
        if (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name != GameConstant.g_szLobbyTeamScene)
        {
            AssetBundleLoader.Instance().LoadLevelAsset(GameConstant.g_szLobbyTeamScene, delegate()
            {
            }
                                                        );
        }
    }