public void OnLoginAckPlayerMakeTeam(byte[] pBuf) { GameProto.LoginAckPlayerMakeTeam oRet = GameProto.LoginAckPlayerMakeTeam.Parser.ParseFrom(pBuf); if (oRet == null) { H5Helper.H5LogStr("OnLoginAckPlayerMakeTeam error parse"); return; } H5Helper.H5LogStr("make team ret : " + oRet.DwResult.ToString() + " slot : " + oRet.DwSlotId.ToString() + " team_id : " + oRet.QwTeamId.ToString()); }
public void OnLoginAckPlayerMakeTeam(byte[] pBuf) { GameProto.LoginAckPlayerMakeTeam oRet = GameProto.LoginAckPlayerMakeTeam.Parser.ParseFrom(pBuf); if (oRet == null) { SampleDebuger.Log("OnLoginAckPlayerMakeTeam error parse"); return; } SampleDebuger.Log("make team ret : " + oRet.DwResult.ToString() + " slot : " + oRet.DwSlotId.ToString() + " team_id : " + oRet.QwTeamId.ToString()); if (oRet.DwResult != 0) { return; } if (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name != GameConstant.g_szLobbyTeamScene) { AssetBundleLoader.Instance().LoadLevelAsset(GameConstant.g_szLobbyTeamScene, delegate() { } ); } }