public void hardDifficulty() { GamePrefences.SetEasyDifficultyState(0); GamePrefences.SetMediumDifficultyState(0); GamePrefences.SetHardDifficultyState(1); EasySign.SetActive(false); MediumSign.SetActive(false); HardSign.SetActive(true); }
void InitializeVariable() { if (!PlayerPrefs.HasKey("Game Initialized")) { GamePrefences.SetEasyDifficultyState(0); GamePrefences.SetHardDifficultyCoinScore(0); GamePrefences.SetEasyDifficultyHighscore(0); GamePrefences.SetMediumDifficultyState(1); GamePrefences.SetMediumDifficultyCoinScore(0); GamePrefences.SetMediumDifficultyHighscore(0); GamePrefences.SetHardDifficultyState(1); GamePrefences.SetHardDifficultyCoinScore(0); GamePrefences.SetHardDifficultyCoinScore(0); GamePrefences.SetMusicState(0); PlayerPrefs.SetInt("Game Initialized", 123); } }