public virtual void UpdateCollect() { GameObject go = GameController.CurrentGamePlayerController.gameObject; if (go != null) { Vector3 playerPosition = go.transform.position; Vector3 itemPosition = transform.position; if (Vector3.Distance(playerPosition, itemPosition) <= collectRange) { //foreach(Collider collide in Physics.OverlapSphere(transform.position, collectRange)) { GamePlayerController gamePlayerController = GameController.GetGamePlayerControllerObject(go, true); if (gamePlayerController != null && !gamePlayerController.controllerData.dying) { if (gamePlayerController.IsPlayerControlled) { CollectContent(); } } } } }
void MakeInstance() { if (instance == null) { instance = this; } }
public override void Init() { if (gamePlayerController == null) { gamePlayerController = gameObject.FindTypeAboveRecursive <GamePlayerController>(); } Load(); if (currentItems != null) { foreach (GameObject go in currentItems) { if (go != null) { if (go.transform != null) { Quaternion resetRotation = go.transform.rotation; resetRotation.x = 0; resetRotation.y = 0; resetRotation.z = 0; go.transform.rotation = resetRotation; } } } } }
void Start() { DontDestroyOnLoad(gameObject); var canvas = GameObject.Find("Canvas"); m_roomui = canvas.GetComponent <RoomUI>(); if (isLocalPlayer) { // 创建新接入的可控本地,具备发送Cmd能力 s_localClient = this; Player playerInfo; ClientLoadUserData(out playerInfo); CmdAddPlayer(playerInfo); } else if (!m_player.Initialized) { // 创建新接入的远程 Debug.LogFormat("New Client Connected."); } else /*if (m_playerInfo.Initialized)*/ // 创建已接入的远程,需要同步到本地 { ClientAddPlayerToSlot(); } }
public void UpdateGameObjects() { if (string.IsNullOrEmpty(effectDestroy)) { //effectDestroy = "effect-explosion"; } if (string.IsNullOrEmpty(audioHit)) { //audioHit = "attack-hit-1"; } gamePlayerController = null; gameZoneActionAsset = null; if (gamePlayerController == null) { gamePlayerController = gameObject.FindTypeAboveRecursive <GamePlayerController>(); } if (gameZoneActionAsset == null) { gameZoneActionAsset = gameObject.FindTypeAboveRecursive <GameZoneActionAsset>(); } }
public void Init(GamePlayerController owner, bool isline) { //初始化设置 Owner = owner; GuideUI = Owner.transform.Find("GuideUI").gameObject; this.isLine = isline; }
public virtual void SetTarget(Transform targetTo) { targetNotFoundCycles = 0; target = targetTo; if (target != null) { if (type == "player") { gamePlayerController = target.gameObject.Get <GamePlayerController>(); if (gamePlayerController != null) { //.. } } else if (type == GamePlayerIndicatorType.item) { if (gamePlayerItem == null) { gamePlayerItem = target.gameObject.Get <GamePlayerItem>(); if (gamePlayerItem != null) { //.. } } } } }
void Start() { audioSource = GetComponent <AudioSource>(); if (leftTimeBar == null) { this.leftTimeBar = GameObject.Find("LeftTimeBar"); } if (countDownText == null) { this.countDownText = GameObject.Find("CountDown"); } if (player == null) { this.player = GameObject.Find("Player"); } if (finishText == null) { this.finishText = GameObject.Find("Finish"); } if (gameDirector == null) { this.gameDirector = GameObject.Find("GameDirector"); } playerScript = player.GetComponent <GamePlayerController>(); calcPointScript = gameDirector.GetComponent <CalcPoint>(); BGM = GameObject.Find("BGM"); musicScript = BGM.GetComponent <BackGroundMusic>(); startFlag = false; coroutineFlag = true; deltaTime = 0; }
private void Start() { if (gamePlayerController == null) { gamePlayerController = GetComponent <GamePlayerController>(); } }
public virtual void FindGamePlayer() { if (gamePlayerController == null) { gamePlayerController = GetComponent <GamePlayerController>(); } }
public void RemoveBuff(GamePlayerController player) { player.BuffCo?.Sub(Coefficient); if (Owner.GetPhotonView().IsMine) { PhotonNetwork.Destroy(Effect); } }
public override void Start() { base.Start(); if (gamePlayerController == null) { gamePlayerController = GameController.CurrentGamePlayerController; } }
public override void GetBuff(GamePlayerController player) { Owner = player.gameObject; player.BuffCo.Add(Coefficient); if (Owner.GetPhotonView().IsMine) { Effect = PhotonNetwork.Instantiate("SpeedUpEffect", Vector3.zero, Quaternion.identity); } }
public override void OnLobbyServerSceneLoadedForPlayer(NetworkManager manager, GameObject lobbyPlayer, GameObject gamePlayer) { LobbyPlayer lobby = lobbyPlayer.GetComponent <LobbyPlayer> (); GamePlayerController localPlayer = gamePlayer.GetComponent <GamePlayerController> (); localPlayer.pname = lobby.playerName; localPlayer.playerColor = lobby.playerColor; localPlayer.playerID = lobby.playerID; }
static void fakeClientForEditor() { if (s_localClient != null) { return; } var prefab = AssetDatabase.LoadAssetAtPath <GameObject>("Assets/Prefabs/GamePlayer.prefab"); var gamePlayer = Instantiate(prefab); s_localClient = gamePlayer.GetComponent <GamePlayerController>(); }
public override void GetBuff(GamePlayerController player) { Owner = player.gameObject; player.BuffCo.Add(Coefficient); if (Owner.GetPhotonView().IsMine) { Effect = PhotonNetwork.Instantiate("ShieldEffect", Vector3.zero, Quaternion.identity); } //tempeffect.GetComponentInChildren<ParticleSystem>().Play(); }
public override void Mount(GameObject go) { base.Mount(go); if (isMounted) { gamePlayerController = objectMounted.Get <GamePlayerController>(); } MountVehicle(); }
public virtual GamePlayerController GetController(Transform transform) { if (transform != null) { GamePlayerController gamePlayerController = transform.GetComponentInChildren <GamePlayerController>(); if (gamePlayerController != null) { return(gamePlayerController); } } return(null); }
// This is called on the server when a client disconnects public override void OnServerDisconnect(NetworkConnection conn) { // Notify the game controller that a player disconnected foreach (PlayerController player in conn.playerControllers) { GamePlayerController playerController = player.gameObject.GetComponent <GamePlayerController>(); if (playerController) { playerController.RpcRemovePlayer(); } } QuitIfNoPlayers(); }
public virtual void FindPlayerCollisionParent() { if (gamePlayerControllerObject == null) { gamePlayerControllerObject = gameObject.FindTypeAboveObject <GamePlayerController>(); } if (gamePlayerController == null && gamePlayerControllerObject != null) { gamePlayerController = gamePlayerControllerObject.GetComponent <GamePlayerController>(); CancelInvoke("FindPlayerCollisionParent"); } }
private void OnTriggerEnter2D(Collider2D other) { //if(isServer) { if (other.tag != "tongue") { GamePlayerController victim = other.GetComponent <GamePlayerController>(); if (victim != null) { size += victim.size; victim.GotEaten(); } } } }
public virtual void Boost(GameObject go) { LogUtil.Log("Boost:go", go.name); LogUtil.Log("Boost:boostGamePlayers", boostGamePlayers); LogUtil.Log("Boost:boostProjectiles", boostProjectiles); // if (!boostGamePlayers && !boostProjectiles) { return; } LogUtil.Log("Boost:boostGamePlayers", boostGamePlayers); LogUtil.Log("Boost:boostProjectiles", boostProjectiles); if (lastBoost + 3f < Time.time) { lastBoost = Time.time; } else { return; } if (boostGamePlayers) { GamePlayerController gamePlayerController = GameController.GetGamePlayerControllerObject(go, true); if (gamePlayerController != null) { if (gamePlayerController.IsPlayerControlled) { LogUtil.Log("Boost:gamePlayerController.IsPlayerControlled", gamePlayerController.IsPlayerControlled); gamePlayerController.Boost(boostForce); } } } if (boostProjectiles) { //GameProjectile projectile = GameController.GetGamePlayerControllerObject(go); //if(gamePlayerController != null) { // gamePlayerController.Boost(); //} } }
public void UpdateGameObjects() { gamePlayerController = null; gameDamageManager = null; if (gamePlayerController == null) { gamePlayerController = gameObject.FindTypeAboveRecursive <GamePlayerController>(); } if (gameDamageManager == null) { gameDamageManager = gameObject.GetOrSet <GameDamageManager>(); gameDamageManager.UpdateGameObjects(); } }
public void BroadcastGameLevelFinishData(bool showReplayCallout) { Debug.Log("Broadcast: BroadcastGameLevelFinishData:Starting"); if (BroadcastNetworks.broadcastNetworksEnabled) { if (GameProfiles.Current.GetBroadcastRecordLevels()) { if (BroadcastNetworks.IsRecording()) { Debug.Log("BroadcastGameLevelFinishData" + " record levels:" + GameProfiles.Current.GetBroadcastRecordLevels()); BroadcastNetworks.StopRecording(); if (showReplayCallout) { ShowBroadcastRecordPlayShare(); } GamePlayerRuntimeData runtimeData = new GamePlayerRuntimeData(); GamePlayerController gamePlayerController = GameController.CurrentGamePlayerController; if (gamePlayerController != null) { runtimeData = gamePlayerController.runtimeData; } string word = GameCommunitySocialController.Instance.GetGameAdjective(); BroadcastNetworks.SetMetadata("about", word + Locos.Get(LocoKeys.social_everyplay_game_results_message)); BroadcastNetworks.SetMetadata("game", Locos.Get(LocoKeys.app_display_name)); BroadcastNetworks.SetMetadata("level", Locos.Get(LocoKeys.game_type_arcade)); BroadcastNetworks.SetMetadata("level_name", Locos.Get(LocoKeys.game_type_arcade_mode)); BroadcastNetworks.SetMetadata("url", Locos.Get(LocoKeys.app_web_url)); BroadcastNetworks.SetMetadata("score", runtimeData.score.ToString("N0")); BroadcastNetworks.SetMetadata("scores", runtimeData.scores.ToString("N0")); BroadcastNetworks.SetMetadata("coins", runtimeData.coins.ToString("N0")); BroadcastNetworks.SetMetadata("total_score", runtimeData.totalScoreValue.ToString("N0")); Debug.Log("BroadcastGameLevelFinishData" + " runtimeData.scores:" + runtimeData.scores); } } } }
private void Awake() { DontDestroyOnLoad(this.gameObject); Cursor.lockState = CursorLockMode.Locked; game_state = GameState.MainMenu; game_state_change_event_args = new GameStateChangeEventArgs(); game_state_change_event_args.game_state = game_state; load_level_controller = this.gameObject.AddComponent <GameLoadLevelController>(); input_controller = this.gameObject.GetComponent <GameInputController>(); audio_controller = this.gameObject.GetComponent <GameAudioController>(); player_controller = this.gameObject.GetComponent <GamePlayerController>(); data_controller = this.gameObject.GetComponent <GameDataController>(); cutscene_controller = this.gameObject.GetComponent <GameCutsceneController>(); user_interface_controller = this.gameObject.GetComponent <GameUserInterfaceController>(); }
public virtual bool ShouldCountHit(Collider collider) { if (collider != null) { string objName = collider.transform.name; if (!objName.Contains("DragColliderObject") && (objName.Contains("GamePlayerObject") || objName.Contains("GamePlayerEnemy"))) { GamePlayerController player = collider.transform.gameObject.GetComponent <GamePlayerController>(); if (player != null) { return(true); } } } return(false); }
void FindPlayer() { Debug.Log("FindPlayer"); if (thisPlayer == null) { GameObject[] playerLists = GameObject.FindGameObjectsWithTag("networkPlayer"); for (int i = 0; i < playerLists.Length; i++) { if (playerLists [i].GetComponent <GamePlayerController> ().isLocalPlayer) { thisPlayer = playerLists [i]; thisPlayerInfo = playerLists [i].GetComponent <GamePlayerController> (); thisPlayerInfo.MeLabel.SetActive(true); break; } } } }
// Use this for initialization void Start() { gamePlayerController = new GamePlayerController(); inGameStateManager = new InGameStateManager(); inGameStateManager.Init(); inGameObjManager = new InGameObjManager(); inGameObjManager.Init(); inGamePlayerManager = new InGamePlayerManager(); inGamePlayerManager.Init(); inGameMapManager = new InGameMapManager(); inGameMapManager.Init(); gameEffectManager = new GameEffectManager(); imageEffect_MoblieBloom = GameObject.Find("Main Camera").GetComponent <ImageEffect_MoblieBloom>(); }
// This is called on the server when a client disconnects public override void OnServerDisconnect(NetworkConnection conn) { base.OnServerDisconnect(conn); // Notify the game controller that a player disconnected foreach (PlayerController player in conn.playerControllers) { GamePlayerController playerController = player.gameObject.GetComponent <GamePlayerController>(); if (playerController) { gameManager.RemovePlayer(playerController); } } // if the number of players drops to 0, notify GameLift to terminate the instance // NOTE: This may not be desirable if you want to give more time to poplate a running // server instance. if (numPlayers <= 0 && isHeadlessServer) { TerminateSession(); } }
public void HandleCollision(Collision collision) { // If the human player hit us, check the score/choice and correct or incorrect message broadcast //LogUtil.Log("GameObjectChoice:OnCollisionEnter:" + collision.transform.name); GameObject go = collision.collider.transform.gameObject; //LogUtil.Log("GameObjectChoice:go:" + go.name); if (go.name.Contains("GamePlayerObject")) { gamePlayerController = GameController.GetGamePlayerController(go); if (gamePlayerController != null) { if (gamePlayerController.IsPlayerControlled) { HandleChoiceData(); } } } if (gamePlayerController == null && (go.name.Contains("GamePlayerCollider"))) { LogUtil.Log("GameObjectChoice:GamePlayerCollider:" + go.name); gamePlayerController = GameController.GetGamePlayerControllerParent(go); if (gamePlayerController != null) { LogUtil.Log("GameObjectChoice:gamePlayerController:" + gamePlayerController.name); if (gamePlayerController.IsPlayerControlled) { HandleChoiceData(); } } } }