/// <summary> /// The method will spawn books after the first instruction is finished playing and when the game has 0 to less than 4 books. /// If the total number of correct books on both bins are equal or greater than 5, disable the grab of all books. /// </summary> void Update() { if ((books.Count >= 0 && books.Count < maxBookRespawn) && loadFirstInstruction == true) { if (gamePlayControl.totalCorrectlyRight >= gamePlayControl.maxCorrectRight && gamePlayControl.totalCorrectlyLeft >= gamePlayControl.maxCorrectLeft) { gamePlayControl.DisableGrabbableObject(); } else { RandomizeContentBook(); } } }