// Use this for initialization void Start() { winConditions = gameObject.GetComponent <ThreatCheckScript>(); board = gameObject.GetComponent <DrawBoardScript>(); utility = gameObject.GetComponent <UtilityScripts>(); placePiece = gameObject.GetComponent <GamePieceScript>(); eval = gameObject.GetComponent <EvaluateBoardScript>(); }
// Use this for initialization void Start() { placePiece = gameObject.GetComponent <GamePieceScript>(); gameBoard = gameObject.GetComponent <DrawBoardScript>().drawnGameBoard; utility = gameObject.GetComponent <UtilityScripts>(); gameData = gameObject.GetComponent <GameController>(); gameBoardState = gameObject.GetComponent <DrawBoardScript>().gameBoardState; }
public void removePiece(int x, int y) { GamePieceScript piece = getPiece(x, y); if (piece != null) { piecesRemaining[piece.pieceType] += 1; pieces.Remove(piece); updateRemainder(piece.pieceType, piecesRemaining[piece.pieceType]); Object.Destroy(piece.gameObject); roundController.tileEdited(); } }
public void place(PieceType pieceType, int x, int y) { if (piecesRemaining[pieceType] == 0 || !canPlace(x, y)) { return; } piecesRemaining[pieceType] -= 1; updateRemainder(pieceType, piecesRemaining[pieceType]); GameObject gameObject; if (pieceType == PieceType.Mine) { gameObject = Instantiate(MineGameObject); } else if (pieceType == PieceType.Port) { gameObject = Instantiate(PortGameObject); } else { gameObject = Instantiate(MineGameObject); } float tileSize = levelManager.getTileSize(); Vector3 tileOrigin = map.transform.position + new Vector3(-0.5f * levelManager.gridResolution * tileSize + tileSize, 0.5f * levelManager.gridResolution * tileSize - tileSize, 0); gameObject.transform.position = tileOrigin + new Vector3(x * tileSize, -1 * y * tileSize, -1.5f); gameObject.transform.SetParent(map.transform); GamePieceScript pieceScript = gameObject.GetComponent <GamePieceScript>(); pieceScript.setup(x, y); pieces.Add(pieceScript); roundController.tileEdited(); }