示例#1
0
    public static bool CheckBounds(Bounds bounds, int layerMask, ColliderInfo.Flags ignore)
    {
        if ((int)ignore == 0)
        {
            return(GamePhysics.CheckBounds(bounds, layerMask, QueryTriggerInteraction.UseGlobal));
        }
        List <Collider> list = Pool.GetList <Collider>();

        GamePhysics.OverlapBounds(bounds, list, layerMask, QueryTriggerInteraction.Ignore);
        bool flag = DeployVolume.CheckFlags(list, ignore);

        Pool.FreeList <Collider>(ref list);
        return(flag);
    }
    public static bool CheckBounds(Bounds bounds, int layerMask, ColliderInfo.Flags ignore)
    {
        if (ignore == (ColliderInfo.Flags) 0)
        {
            return(GamePhysics.CheckBounds(bounds, layerMask, (QueryTriggerInteraction)0));
        }
        List <Collider> list = (List <Collider>)Pool.GetList <Collider>();

        GamePhysics.OverlapBounds(bounds, list, layerMask, (QueryTriggerInteraction)1);
        int num = DeployVolume.CheckFlags(list, ignore) ? 1 : 0;

        // ISSUE: cast to a reference type
        Pool.FreeList <Collider>((List <M0>&) ref list);
        return(num != 0);
    }
示例#3
0
 public bool GetIgnore(Bounds bounds)
 {
     return(GamePhysics.CheckBounds <WaterVisibilityTrigger>(bounds, 262144, QueryTriggerInteraction.Collide));
 }