public LevelData GetLevel() { Debug.Log($"Resources/Levels/level_{_gamePassport.GetLevel()}"); var levelData = Resources.Load <LevelData>($"Levels/level_{_gamePassport.GetLevel()}"); return(levelData); }
void Start() { _storeData = GetStoreData(); _gamePassport = new GamePassport(_storeData); _gamePassport.ResetProgress(); Debug.Log($"Current Level: {_gamePassport.GetLevel()}"); _levelProvider = new LevelProvider(_gamePassport); ShowMenu(); }