// METHODES ROBIN public void SetupInitial() { // PAUSE INITIALE pause = true; // PARAMETRAGE VOLUME + LUMINOSITE menuAudio.volume = GameParameters.SfxVolume * 1.75f; sfxAudio.volume = GameParameters.SfxVolume; musicAudio.volume = GameParameters.MusicVolume; cacheLuminosite.color = new Color(cacheLuminosite.color.r, cacheLuminosite.color.g, cacheLuminosite.color.b, 1 - GameParameters.Luminosite); // PARAMETRAGE JOUEURS //GameParameters.Player1Character; //GameParameters.Player2Character; // PARAMETRAGE ARENE //GameParameters.SelectedArena; // PARAMETRAGE PARTIE (Temps Respawn, Temps partie, Taux apparition powersUps, PVs) setRespawnTimeForPlayers(GameParameters.getRespawnTimeInSeconds()); gameLength = GameParameters.getTimeModeInSeconds(); TimeSpan ts = TimeSpan.FromSeconds(gameLength); timer.text = ts.ToString("mm\\:ss"); //GameParameters.PowerUpsFrequency; setMaxHealthPointsForPlayers(GameParameters.getMaxHealthPointsSetting()); // MUSIQUE ALEATOIRE System.Random rnd = new System.Random(); int nbMusic = rnd.Next(1, 4); if (nbMusic == 1) { JouerMusic(Sons.Musics.Action1); } if (nbMusic == 2) { JouerMusic(Sons.Musics.Action2); } if (nbMusic == 3) { JouerMusic(Sons.Musics.Action3); } Debug.Log("Paramètres partie (1) : " + "Volume Musique : " + GameParameters.MusicVolume + " / Volume Son : " + GameParameters.SfxVolume); //Debug.Log("Paramètres partie (2) : " + "Player1 : " + GameParameters.Player1Character + " / Player2 : " + GameParameters.Player2Character); //Debug.Log("Paramètres partie (3) : " + "Arène : " + GameParameters.SelectedArena); Debug.Log("Paramètres partie (4) : " + "Temps : " + GameParameters.Time + " / PowerUps : " + GameParameters.PowerUpsFrequency + " / Respawn : " + GameParameters.RespawnTime + " / PV : " + GameParameters.PVMode); }